Hey, guys. As usual, I share my discovery to you. This time it is a secret move 2B:K. Surprise! I'm not going to explain what it is. =)
Please give me some "likes" to see how you guys like it. Thank you.
Just a record for the frame data changed in this version:
(SC)44A+B / Recovery=45 as same as 44A+B
44K / B-8
A+B / BA+10>FC(opponent)
22B / B-14
66B+K / GD=8+16 / 2nd Hit's Move LV: Medium /** GD# is showed as points and the cap is 240
66(B+K] / GD=8+30 / 2nd Hit's Move LV: Medium /** GD# is...
There are some issues on buffering A, B and K cancel. If you buffer them and hold G right the way, the cancel doesn't work. You have to press the G button in a specific timing to cancel them. That make A, B and K cancel not practical and playable.
I hope Bamco fix them.
Right now my solution is...
I tested them in PC with a video player and recorder. It is not hard to do if you know the way.
Here is the instruction in the end of the post:
For finding Mina's AT frame, it is complicated because I have to find several data...
I tested Mina, Xianghua and Astaroth's regular throw. Assume Zass's throw is the same,
A+G ~ Break Windows: 17 frames / Throw Break Advantage: 0
4A+G ~ Break Windows: 18 frames / Throw Break Advantage: 0
Do you mean the normal impact frame of RE?
I just do some test on Siegfried's throw. Here is the throw break frame data:
A+G (front and side), there are 17 breaking frames from 2nd to 18th frames after the impact. Throw break advantage is 0.
6A+G - 2nd to 13th (12 frames). Throw Break: +8
FC3A+G and FC1A+G - 2nd to 16th (15 frames)...