Recent content by SilentWall

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    Different Characters Have Different Post-Parry RE Speeds

    I hope it is not too late. Finally, I found some spare time to test every REs. Anyway, I think the testing result is affected by many factors such as: 1) the speed of the Post-Parry attack 2) the tracking of the Post-Parry attack on each side 3) the hit box of the Post-Parry attack 4) the...
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    When Yun-seong returns, what's your ideal moveset for him?

    Yunsung's 33[B) > Crane in SC2 version.
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    Soul Calibur 6: Technical Gameplay discussion

    Can someone explain to me what happen to this GI on RE's counter? Edited: Ops.. I found the answer. It is Voldo's RE-4 cancel.
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    Seong Mi-na General Info/Discussion

    Hey, guys. As usual, I share my discovery to you. This time it is a secret move 2B:K. Surprise! I'm not going to explain what it is. =) Please give me some "likes" to see how you guys like it. Thank you.
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    Seong Mi-na General Info/Discussion

    FC1K > 8A+B doesn't catch Talim's left Tech-roll. =( sad....
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    Seong Mi-na 1.11 Changes - Translated

    Just a record for the frame data changed in this version: (SC)44A+B / Recovery=45 as same as 44A+B 44K / B-8 A+B / BA+10>FC(opponent) 22B / B-14 66B+K / GD=8+16 / 2nd Hit's Move LV: Medium /** GD# is showed as points and the cap is 240 66(B+K] / GD=8+30 / 2nd Hit's Move LV: Medium /** GD# is...
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    SOULCALIBUR 6: WishList Thread

    There are some issues on buffering A, B and K cancel. If you buffer them and hold G right the way, the cancel doesn't work. You have to press the G button in a specific timing to cancel them. That make A, B and K cancel not practical and playable. I hope Bamco fix them. Right now my solution is...
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    Seong Mi-na General Info/Discussion

    I tested them in PC with a video player and recorder. It is not hard to do if you know the way. Here is the instruction in the end of the post: https://8wayrun.com/threads/sc6-frame-data-archive.20427/post-770933 For finding Mina's AT frame, it is complicated because I have to find several data...
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    Zasalamel Frame Data

    B+G / i48 / B+2 [B+G] / i68 I didn't know that Zass's B+G is B+2 on block. @_@ Zass's B+G is good.
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    Siegfried General Discussion

    O!? yes. It is weird.
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    Zasalamel Frame Data

    I tested Mina, Xianghua and Astaroth's regular throw. Assume Zass's throw is the same, A+G ~ Break Windows: 17 frames / Throw Break Advantage: 0 4A+G ~ Break Windows: 18 frames / Throw Break Advantage: 0 Do you mean the normal impact frame of RE?
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    Siegfried General Discussion

    Yes, it is the same.
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    SOULCALIBUR 6: WishList Thread

    I hope Bamco give us back the damage scale reset on Tech-trap on next patch. I think that Tech-trap is useless on a combo more than 2 hits because they add combo scale on Tech-trap.
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    Zasalamel Frame Data

    Just for a record, Zass's throw breaking data: 6A+G - Break Windows: 17 frames / Throw Break Advantage: +8 (SC)A+G - Break Windows: 12 frames / Throw Break Advantage: +8
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    Calamity Symphony

    Hidden move?