Zasalamel Frame Data

AndyrooSC

IVE WAITED FOR THIS!!!
Updated as and when patches happen
----- HORIZONTALS ----
A............... i12 / 0 hit / -8 block.
AA............ i12 / +2 hit / -6 block.
AAA.......... i12 / +10 hit / -8 block.
A6............ i14 / 0 hit / +6 CH / -4 block.
6A............ i18 / 0 hit / -10 block.
6AA.......... i18 / Opp. BT hit / +6 block.
6AB.......... i18 / +10 hit / -8 block.
3A............ i16 / 0 hit / -16 block.
3AB......... i16 / +2 hit / -16 block.
3A(B)....... i16 / KND hit / 0 block.
3AK.......... i16 / +10 hit / -8 block.
SC 3AKB..i16 / KND hit / -8 block.
2A............. i12 / +4 hit / -6 block.
1A............. i18 / -4 hit / -14 block.
SC 1AB..... i18 / +4 hit / -2 block.
4A............. i20 / +4 hit / -2 block.
JumpA..... i38 / 0 hit / -10 block.
WrA........... i18 / +4 hit / -8 block.
66A............i20 / +12 hit / -14 block.
66(A)........ i20 / +12 hit / -4 block.
22A........... i44 / +6 hit / -8 block.
44A........... i26 / 0 hit / -16 block.

----- VERTICALS ------

B................ i16 / 0 hit / -8 block.
BB............. i16 / -2 hit / -8 block.
BBB........... i16 / KND hit / -8 block.
bK............. i14 / 0 hit / -14 block.
b:K............ i14 / +6 hit / -14 block.
bA.............. i21 / 0 hit / 14 block.
6B.............. i20 / -4 hit / -16 block.
6BB........... i20 / +4 hit / -6 block.
6BK........... i20 / +12 hit / -16 block.
3B............. i20 / LNC hit / -14 block.
2B.............. i16 / +2 hit / -8 block.
1B...............i16 / -4 hit / stun CH / -20 block.
1BB TS1... i16 /+6 hit / -10 block.
1BB TS2... i16 / +16 hit / 0 block.
1BB TS3... i16 / +26 hit / +10 block.
4B.............. i16 / 0 hit / KND CH / -8 block.
4B:B.......... i16 / LNC CH only.
9B.............. i28 / +4 hit / -8 block.
46B........... i16 / KND hit / -16 block.
46:B.......... i16 / KND hit / -16 block.
46BB TS1. i16 / KND hit / -6 block.
46BB TS2. i16 / KND hit / +6 block.
46BB TS3. i16 / KND hit / +16 block.
wrB............ i20 / KND hit / -12 block.
66B............ i18 / +10 hit / LNC CH / -8 block.
22B............ i32 / LNC hit / -16 block.
SC 22BB.... i32 / LNC hit / -12 block.
11B.............i30 / -4 hit / -20 block.
44B............ i28 / KND hit / -4 block.
44(B).......... i40? / stun hit / 0 block.

--- KICKS ----

KK............... i12 / 0 hit / -16 block.
K6............... i16 / KND hit / -12 block.
6K............... i12 / +4 hit / KND CH / -12 block.
3K............... i14 / +4 hit / -8 block.
2K............... i16 / -2 hit / -14 block.
1K............... i26 / -4 hit / KND CH / -16 block.
4K............... i14 / 0 hit / -16 block.
8K............... i22 / KND hit / -10 block.
wrK............. i12 / 0 hit / -10 block.
wr KB.......... i12 / 0 hit / -14 block.
fc 3K........... i14 / +12 hit / -2 block.
66K.............. i16 / +10 hit / - 8 block.
66kB............ i18 / +4 hit / -4 on block.
22K.............. i32 / +4 hit / 0 block.
22KK............ i32 / KND hit / -2 block.
44K............... i24 / KND hit / -8 block.

--- DUAL PRESS ---

SC A+B........ i40 / +10 hit / +6 block.
A+B................i36 / stun hit /+6 block.
6A+B............. i18 / -4 on hit / -16 block.
6A+BB.............i18 / KND hit / -8 block.
6A+B(B).......... i18 / KND hit / +4 block.
2A+B............... i30 / KND hit / +2 block.
SC 2A+B......... i30 / KND hit / +2 block.
4A+B................i28 / +4 on hit / -14 block.
8A+B................ i28 / stun hit.
44A+B.............. i20 / LNC hit / -12 block.
66A+B.............. i22 / KND hit / -24 block.
66A+BB TS1...i22 / KND hit / -14 block.
66A+BB TS2...i22 / KND hit / -4 block.
66A+BB TS3... i22 / KND hit / +4 block.
B+KK................ i30? / +4 hit / +4 block.
B+KK half.........i50? / KND hit / +8 block.
B+KK full..........i998? / KND hit / +12 block.
6B+K................ i22 / +4 hit / -8 block.
6B+KA.............. i22 / +12 hit / -8 block.
2B+K............... i16 / +10 hit / -4 block.
4B+K................ i24 / LNC CH / -16 block.
8B+K.................i18 / KND hit / -24 block.
wrB+K............... i22 / -22 hit / -34 block.
66B+K...............i28 / LNC hit / -10 block.
44B+K.............. i54 / KND hit / UB.

--- REVERSAL EDGE, BACK TURNED AND OTHER ---

BT A................... i18 / ? hit / safe
BT 2A................. i16 / +4 hit / -6 block
BT BB.................. i24 / KND hit / -8 block.
BT 2B................... i18 / +2 hit / -8 block.
BT K..................... i18 / KND hit / safe
BT 2K.................. i20 / KND hit / -20 block.
BT B+K............... i16 / KND hit / +4 block
BT (B+K)...............i16 / KND hit / +12 block.

Throws........... i18
CE................i34 / aGI frame i8 /KND hit / +8 block.

RE ......... i48 / +2 block
(RE)........ i68
RE A................... stun hit/ +6 block.
RE B................... +10 hit / stun LH
RE BB TS1......... +24 hit
RE BB TS2........ +34 hit
RE BB TS3........ +44 hit
RE K................... stun hit/ +4 block.
 
Last edited:
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  • #2
updated , after the PC bot findings and added BT moves, list still incomplete in some areas.
 
From Discord (punishes are Geralt's):
Sabrewylf said:
Time stop frame data:
1BB on hit: (this is the attack where he hits your foot with the scythe handle)
TS1 = +6
TS2 = +16
TS3 = +26

1BB on block: (this is the attack where he hits your foot with the scythe handle)
TS1 = -10
TS2 = 0
TS3 = +10
6BB punish on block if he doesn't time stop it

66A+BB on block: (this is the attack where he jumps up and smashes the scythe into you and sideswitches on-hit)
TS1 = -14
TS2 = -4
TS3 = +4
6BB punish on block if he doesn't time stop it

46BB on block: (this is the attack where he shoulder charges with the scythe blade hanging low to the ground)
TS1 = -6
TS2 = +6
TS3 = +16
BB or CE punish on block if he doesn't time stop it

RE B on hit:
TS1 = +20
TS2 = +30
TS3 = +40

All these timestop moves are verticals.
 
Just for a record, Zass's throw breaking data:

6A+G - Break Windows: 17 frames / Throw Break Advantage: +8
(SC)A+G - Break Windows: 12 frames / Throw Break Advantage: +8
 
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Just for a record, Zass's throw breaking data:

6A+G - Break Windows: 17 frames / Throw Break Advantage: +8
(SC)A+G - Break Windows: 12 frames / Throw Break Advantage: +8
Whats the standard throw breaking frames?
Also dont suppose you could find out the impact frame of RE and (RE)
 
Whats the standard throw breaking frames?
Also dont suppose you could find out the impact frame of RE and (RE)
I tested Mina, Xianghua and Astaroth's regular throw. Assume Zass's throw is the same,
A+G ~ Break Windows: 17 frames / Throw Break Advantage: 0
4A+G ~ Break Windows: 18 frames / Throw Break Advantage: 0

Do you mean the normal impact frame of RE?
 
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I tested Mina, Xianghua and Astaroth's regular throw. Assume Zass's throw is the same,
A+G ~ Break Windows: 17 frames / Throw Break Advantage: 0
4A+G ~ Break Windows: 18 frames / Throw Break Advantage: 0

Do you mean the normal impact frame of RE?
Yeah :)
 
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