Recent content by ZER0

  1. ZER0

    Nightmare General Disucssion / Quench Your Thirst

    iagA has better range than iabA, is 0 on block while iabA is - on block, however iabA has more push back
  2. ZER0

    Nightmare General Disucssion / Quench Your Thirst

    the only time GS pressure becomes real is usually on oki aka GS B, empty GS into options, 1(A). other times it may come from 22Aa6 or 2(B). other than that you're not going to be rushing with GS to apply any sorts of pressure
  3. ZER0

    Nightmare General Disucssion / Quench Your Thirst

    Grim Stride pressure is fake news. use them only for combo extensions, or GS B for oki. NTC GS KK works too since it jails
  4. ZER0

    Nightmare General Disucssion / Quench Your Thirst

    1) high dmg, range, guard dmg, Terror charge 2) speed (kinda, still pretty fast for his type of character), up close game. 3) :5:2B: for NLS frame traps and mixups, :5:iagA/iabA: all important step killers but you can have more control with positioning your opponent with them. :5:6A+B (6K, 6B...
  5. ZER0

    Soul Calibur VI: General discussion

    Kappa
  6. ZER0

    SCVI Nightmare's Move Analysis

    I'll take it tbh, iagA Launcher is hype AF
  7. ZER0

    SCVI Nightmare's Move Analysis

    I concur, that would be a bit too strong...in place of this tho, iagA is Lethal Hit post GI
  8. ZER0

    SCVI Nightmare's Move Analysis

    neither agA nor iagA are break attacks in this game, so, as good as that sounds, they are not guaranteed
  9. ZER0

    SCVI Nightmare's Move Analysis

    NM can stance shift while BT
  10. ZER0

    SCVI Nightmare's Move Analysis

    Hey everyone it's about time I got this done, only reason I put it off was because I was ill all last week. Anyway as some of you know, I got to play the E3 build of SCVI at VSFighting, so I was hoping to give my 2 cent's worth and share my first impressions, gameplan and those little niche...
  11. ZER0

    SCVI Nightmare's Move Analysis

    NBS is good for what it does and has it's uses: NBS A is a low with some pretty decent range, and takes a good chunk of dmg NBS B is great for combo extensions, which can lead into huge dmg, aswell as tacking on that little extra dmg after moves such as NLS (B) ~ NBS B or NSS a(B) ~ NBS B NBS...
  12. ZER0

    SCVI Nightmare's Move Analysis

    I am planning to do a write-up on my thoughts and feedback on NM and SC6 in general, I have a ton of notes. However: 1) I am lazy, 2) I am ill AF right now so for now I'll just say NM's dmg is absolutely absurd haha
  13. ZER0

    SCVI Nightmare's Move Analysis

    Hey guys!! As most of you know SCVI will be playable this weekend at VSFighting. I shall be up there for the entire duration of this, so if there’s anything you want tested in regards to Nightmare, be sure to let me know and I will make a note of it. Alternatively join the Nightmare discord...
  14. ZER0

    SCVI Nightmare's Move Analysis

    NM's CE is slower compared to everyone else, in place it has one hit of armour, an aGI which triggers the revenge version and as hteng has already mentioned, it can be charged to be unblockable, in which the dmg drastically increases. yes GS A still has it's aGI not sure about WR (B)'s...
  15. ZER0

    SCVI Nightmare's Move Analysis

    we new about GS A+B, tho I never knew the 3rd hit had a hit box behind it aswell. Also I believe you mean LH WR (B) and yes, nothing optimal has been found thus far, perhaps next build they can fix this