Search results

  1. DustbusterGF

    Maxi General Discussion "The Dandy of the Seas

    I hate doing this...[Another teachable moment] For someone who goes around calling himself I Rock MaXi. "I should avoid the forum when I get back from work..." I don't know why your still calling it PsL5.. look at your D-Pad. Angles = Movement Forward is PsL1 [depending on what S-T you are in]...
  2. DustbusterGF

    Soul Calibur 6: Technical Gameplay discussion

    Been doing that the entire Series. Need something new and more. RE isn't it
  3. DustbusterGF

    Soul Calibur 6: Technical Gameplay discussion

    Only valid reason CF shouldn't be in is the Free meter system... other than that, any other complaints just means your offence sucks or your defence is horrible... If you can pull off [2 Meters & GC=CF] its classifies you as a different Level Player. At High Level it wont really be possible to...
  4. DustbusterGF

    Zasalamel Video Thread

    Get your basics down:
  5. DustbusterGF

    Soul Calibur 6: Technical Gameplay discussion

    worry some issues are using RE to slow down aggressive players as well as Soul Charge burst. Slowing down the game and knock-backs, make Poke players happy... sieg, night, Ivy have more keep out tool options. "Cerv will be the worst" Tedious to play against... Hope "236 B" jumps through Soul...
  6. DustbusterGF

    Soul Calibur 6: Technical Gameplay discussion

    Yep.. Like I said down scaling damage to 50%-60% is the only why to control Gi into CE.. [Tech] Guess Aris didn't know RE builds meter best. Hopefully Namco put in [2 Meters & GC=CF] Options
  7. DustbusterGF

    Maxi General Discussion "The Dandy of the Seas

    I cant see the Full Crouch when Groh does a B input.. Can someone put up a low motion clip.. I MUST be blind. Thats the fastest Fully Crouching 3A+B... I have ever seen. Cute Lo nPsL now ends in Ro... that explains the "Clap Clap Clap" Ro aGi. Guard Impact Namco's at it again inserting Ro into...
  8. DustbusterGF

    Maxi General Discussion "The Dandy of the Seas

    Avoidingthepudding Twitch 4:05:50 to 4:06:09 RANDOM... :sc2maxi1:Maxi has SC2 6A+B[Dragon's Sky] non Soulcharge...:):sc2maxi1:
  9. DustbusterGF

    Soul Calibur 6: Technical Gameplay discussion

    "oh Sorry everyone thinks its a non issue." Kinda done with this topic. Keep in mind the GI window in this build its overly large. and will be cut down by at least 60% Did you even watch Kilik.. you realize he Gi'ed air and accidently catchs voldo's CE. You think if Voldo Gi'ed first then CE...
  10. DustbusterGF

    Soul Calibur 6: Technical Gameplay discussion

    You Build Meter Sit on it waiting to GI then CE. "And now your opponent is expected to re-GI your vid CE as a defence too it" re-Gi'ing CEs as a defence against it?? All I see is that "Gi into CE" will always Hit. then u build meter again Rinse and Repeat "oh no, A Gi War"," there is no Gi...
  11. DustbusterGF

    Soul Calibur 6: Technical Gameplay discussion

    oh Sorry everyone thinks its a non issue. SC6 "Guard Impact are Free" no more meter management, which means new gameplay tech is "GI into CE" IN SC5 your limited and have to pay attention to resources. you needed A Meter and a Half to attempt it and have to weight overall potential damage. IN...
  12. DustbusterGF

    The Last Priestess of the Wind

    :sc2tal1:@:51 to @:56 those Stance:sc2tal3: poses.:sc2tal1: You can RE cancel into stances You have control of Talims movements again RE for bGis I think she needs a bit more range. you have to fight a lot closer than Taki.. A lot of SC2 Basic Moves. same WR moves WR A, WR K, WR B, B is new...
  13. DustbusterGF

    Soul Calibur 6: Technical Gameplay discussion

    Don't Get Blinded Because SC6 is New. Has anyone else noticed the BIG GLARING ISSUE with "CE, GIs & the Meter System" ??? Pls don't type dumb comments if you havnt thought about it.
  14. DustbusterGF

    Maxi General Discussion "The Dandy of the Seas

    Holy crap Things I said Way Way back in the day. Jun 8, 2011 #932 PSLs transitions should be faster. All PSLs should auto-A,Gi which would make having B+KGi senseable. "people like Dustbuster" Please no one attempts to mix anything online 90% of maxi...
  15. DustbusterGF

    Maxi General Discussion "The Dandy of the Seas

    Ill gladly take a low damage, "throughout K -interrupt" by my opponent over mashing 2A, 2B, Stab because they are FAst. Now opponents have to think about how to interrupt properly. :sc2maxi1:kick me with a 2K in Ro pls........LMAO....:sc2maxi1:
  16. DustbusterGF

    The Last Priestess of the Wind

    - 2A/2B into stance would be completely unnecessary since you can just do the stance manually. (2A~6B+K) I did it all the time in SC4, lol. So your saying, more stance options from 2A/2B are unnecessary. OK Then - No sign of Wind Charmer 2 at all, I dunno where you got that. BT is just BT. WC2...
  17. DustbusterGF

    Maxi General Discussion "The Dandy of the Seas

    I Like this comment because its True. :) - Words of a poke fighter. :) Now with SC6: ["aGi"/"aIPp"] & "SC4:Wavering Lights". Maxi has a Complete Safety Net, "if you have the skill." "Looping-Defence" PsL 3 is Mandatory. SC6:Maxi with All SC2:PsLs.
  18. DustbusterGF

    The Last Priestess of the Wind

    Talim Trailer: Soul Charge gives her Strings Speed & +on Block Advantage. Taki wasnt Blocking its a Showcase Trailer. Talim did her 4 basic Strings. Go Review her SC2 Movelist. The Cleanest Foundation. I think her new string hits are going to be 4 to 5 Hits with Movement Stance-Transitions...
  19. DustbusterGF

    The Last Priestess of the Wind

    @Jakajantiamu That was Reversal Edge graphic. The launcher looks like a variation of her SC2 3B[Gust Hook] Launch only it creates Backturn follow ups Ill type my View Point in a bit was "Focused on Maxi". Then when Tira comes out, then maybe Zasa
  20. DustbusterGF

    Maxi General Discussion "The Dandy of the Seas

    @twiggywales SC6:Maxi with All SC2:PsLs including "LO>RO>LO>RO" Purple with 8-WayRun...THAT IS THE DREAM MAXI. Alot you Maxi Players Dont understand the Difference between Stance-Transitions and Looping. Looping: SC2 B, Ro A>BL >Rc. [{A+K}forcing Li] Hold&Release it with continuious [A+K~Li]...
Back
Top Bottom