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  1. Z

    Anyone have any plans to make an actual SCV story?

    ssssslightly confused by what you mean. I want to make an arcade mode-type story for every character. The main story was not good, but I'll try to leave it alone and focus on everyone who isn't Patrokolos and Pyrrha.
  2. Z

    Anyone have any plans to make an actual SCV story?

    If not... I'm doing it. I'll make an arcade-type story thingy for all of the characters. Why? Because I have to. It's disappointing that my 14 year old brother could have made a better story.
  3. Z

    Coming from SSF4AE - need help with mechanics

    I thought if I didn't hit the button they used, then I don't break the grab?
  4. Z

    Coming from SSF4AE - need help with mechanics

    Not sure if I'm ready to JG anything, but this sounds like a start. And how do I know when I'm training which moves do this?
  5. Z

    Coming from SSF4AE - need help with mechanics

    alright, so I see a grab coming. I hold guard while trying to tech it with either A or B? What does that do? It sounds like I'd throw out a grab if the miss instead of an A or B attack: Is that right?
  6. Z

    Coming from SSF4AE - need help with mechanics

    I'm sorry, because I probably wasn't articulating myself properly, but I'm trying to ask about the basics of defending in this game. I know block crouching or jump low attacks, Duck High and grabs, tech grabs with the button they used, stand block mids. But there are wierd things, like sometimes...
  7. Z

    Coming from SSF4AE - need help with mechanics

    My words aren't making sense because I'm probably not using the right technical terms. I'm not using the right terms because I avoid interacting with the community, because this is what happens everytime I ask for assistance. In SF, there were 3 basic attacks. Normal, overhead, and low. Stand...
  8. Z

    Coming from SSF4AE - need help with mechanics

    I know how to play mind games. I know how to watch my opponent. I know when my opponent falls into a pattern. I've been playing online for quite a while, but getting hit by something I know I should be blocking throws me off, and ruins the entire round. and it happens every other round.
  9. Z

    Coming from SSF4AE - need help with mechanics

    In the few other fighting games I've played, combos had a rythm. If they stop for a period of time that was longer than the beat of that rythm, that means it's not a combo anymore and you can either begin your counter attack or block. You didn't have to go and learn what every move looked like...
  10. Z

    Coming from SSF4AE - need help with mechanics

    So is there literally no better advice I can be given other than "Learn every move and every combo for every charavter in the game on your own, it will take an unknowable amount of time"? Is there anyone else here that's a bit more helpful to new players, or is "Welcome to 3D fighters" the best...
  11. Z

    Coming from SSF4AE - need help with mechanics

    So, like, in SF4 attacks come at you instantly, there is no delay, but here there is. I have to learn every move of every character to know when their attack string isn't stoping, but is, in fact, just a little slow? Hmm... I'm tempted to return this for Naruto Generations. How long would it...
  12. Z

    New to SCV - Maining (Soul of) Tira - can I get some help?

    I'm using Tira, but she's difficult. Fun, but difficult. I feel like I'm missing important things, so I want to show you guys my general game plan, and if you could give some advice, that's be awesome. I tried best I could to lern your number=direction thingy, so if I get something wrong, please...
  13. Z

    Coming from SSF4AE - need help with mechanics

    Like the title implies, this is my first Soul Calibur game. My first 3D fighting game, for that matter. So, I'll get right to the things that are slipping me up. How am I supposed to tell when my opponent stops attacking? I suppose it sounds rather simple, but I'm having a difficult time...
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