Like the title implies, this is my first Soul Calibur game. My first 3D fighting game, for that matter. So, I'll get right to the things that are slipping me up.
How am I supposed to tell when my opponent stops attacking? I suppose it sounds rather simple, but I'm having a difficult time telling when my opponent is finished with his string. It felt much easier to tell in SF4, but in this game I often try to counter attack to early, earning a sword to the face.
Does sidestepping actually WORK? I do it often, on verticle attacks, and still get hit.
How can I tell when to block Standing or Crouching? The whole "Mid attacks hit when crouching" was screwing me up for a long time, but I'm starting to stop trying to block rising attacks with crouch block. But, sometimes thing look like their hitting mid, or low, but they don't. And then there are the tricky moves that hit low out of no where, or come high but hit low, or vice versa. Do I just have to learn what every character attacks like, or are there ques?
How am I supposed to tell when my opponent stops attacking? I suppose it sounds rather simple, but I'm having a difficult time telling when my opponent is finished with his string. It felt much easier to tell in SF4, but in this game I often try to counter attack to early, earning a sword to the face.
Does sidestepping actually WORK? I do it often, on verticle attacks, and still get hit.
How can I tell when to block Standing or Crouching? The whole "Mid attacks hit when crouching" was screwing me up for a long time, but I'm starting to stop trying to block rising attacks with crouch block. But, sometimes thing look like their hitting mid, or low, but they don't. And then there are the tricky moves that hit low out of no where, or come high but hit low, or vice versa. Do I just have to learn what every character attacks like, or are there ques?