There now is a iGDR and a HiGDR
iGDR now has an easier input but doesnt launch the opponent high enough for combo extensions(but the initial launcher launches just fine) and does 27+9 damage or 36 at range. In training mode you might see the input come out as 214[4}B
hiGDR has flames erupting...
Something cool i found is that when you perform SC b[K] and perform BT B+K straight after, you actually get the SCV BT B+K, As in you can launch with 3B afterwards.
I would replace 8B+K with 44K as 44K is untechable, but 8B+K can be teched to their right.
Using CE anywhere to combo seems really weak. LH 2A+B >8A+B>iGDR>CE only does 93. A measly 5 points higher than my mentioned combo.
Here is a soul charge combo though.
LH 2A+B >8A+B> SC 8[A+B]>b2 for 100...
1{B} only works when somebody doesn't tech anywhere after BT B+K or the kA lethal hit.
However, I have been able to do something like this in training mode for people who love teching
3B>iGDR>BT B+K>1B>CE(catches FBLR techs, misses if they stay grounded)
This was consistent in mirrors, but...
So that's how you guys do it. I do the lazy method and use an existing complete frame data if 1 character and build other characters frame data from there.
Ok, i didnt want to be pessimistic, but Oh man all of Cervy''s best tools in this game where nerfed to the ground, like here let me make a list.
aB is slower.
3B doesn't launch at anything but close range even with counter hit.
iGDR doesn't launch the same way and no longer launches at tip...
Cervantes' combo game is pretty dang strong. I went and compiled a list of his natural strings and combo starters.
Natural hit strings
Counter hit strings
Combo starters
Being able to turn a wall from a serious disadvantage and possibly flipping it on its head is really good. At best, this new stance can be an amazing boon. At worst, we simply avoid using it. We need to see some gameplay of this.
Surprising though that Cervantes gets something like this and not...