That's kind of a waste unless you REALLY need to kill. I'm not at my console at the moment, but you should get similar damage off of:
GS B, GS B, GS K BE W!, iWR (B), NSS A+B, 2A+B and also end up with good meter gain.
In general I prefer to use iWRB in wall combos whenever possible because...
4AAA and its BE are both kinda terrible, but 236AA isn't all that punishable vs a lot of characters unless they JG the second hit. Luckily no one is doing that yet.
More A+B bait, courtesy of Hilde:
second hit of C3B; combo with A,K follow-up
second hit of C3A; combo with 236B:4
Both of these can also be JG'd, but I'm a fan of making things as easy as possible. IIRC, at the most you lose maybe 3 points of damage by using A+B instead. You can also punish...
So apparently, you can beat all of Xiba's RM options with 22K. RM A gets ducked and RM B/K gets stepped, giving you 85 damage for free. It doesn't matter which transition he uses, either. Lol, this move is silly.
Edit: Actually RM AK will hit you and he gets 3kB for about 44 damage. However...
Who are these characters with amazing lows? I can't think of many that would actually make me start ducking. It's been said before that adding a good low is probably the laziest way to improve a character.
Probably should stop posting random things in this thread lol, but I dunno where else to put it.
You have to learn to JG Asta's 44(B), or he will abuse you like a redheaded stepchild. A+B works too, but you don't get anything if it's done from tip range, iirc. It's very easy to react to the...
You only have to worry about being 4AB being punished by a few characters because it forces crouch, and I can't think of too many good i14 punishers that are available while in FC. You won't eat much (if any) damage from most, and the reward is certainly worth it.
Didn't know it the move was...
Here's something really dumb that I haven't seen mentioned yet. If your 236B trades with a move and lands as a CH, you get a free 66B+KAB, 236B for 102 damage. Probably won't come up that often, but seeing as how 236B already seems to beat or trade with all of Raph's prep/SE options after a...
1A is a lot slower than 1K, and if you're going to interrupt 6BK/6AK, it should be with AA as it's Pyrrha's fastest move.
Aside from kB, his lows aren't that hard to see and are punishable on block with 236B:4 if he doesn't space them properly. Even if he does, you have enough time to stab...
I'm still not seeing how NM's damage being better would give him the advantage in that match-up, and that's really the only point you've made about it. Nevermind the fact that you can abuse a lot more moves that would normally be unsafe because of his poor block punishment, and that he doesn't...