6A+B4 is another big combo starter on counter-hit. For punishers, use A:6, it's just as fast as AA.
Anyone else use her BE grab a lot? I've gotten a lot of ROs with this move whenever I use it. All her BEs seem to be useful in general. I feel that her teleport BE while in PO is going to...
I've only played SCIV, and I mained both Taki and Setsuka. I like Natsu in SCV but I gotta say i'm really loving Viola's gameplay. Right now she's definitely looking to be my #1 main. I hope she's not an easy nut to crack, I <3 me some technical characters!
For sure, man. Good games, i'm gonna try and get more practice against Apprentice lol. I'll be on later tonight, so if you're online we can get in some matches. :D
214 doesn't really have strict requirements in terms of input so I don't think the problem lies in 214. I'm fairly sure the reason why WR A seems to come out more often than umbrella is because you're inputting aB too early. I was having the same problems, i'd often input 214aB3 in a quick...
I usually do 2) since 1) takes too long and you need to be able to pull out umbrella fast whether you're using it to punish or end combos. On another note, I personally loathe WR A because of how many times it has come out while trying to do JF umbrella! In my opinion, learning to do the JF...
^GI'ing works really well against spammers for me. And Sets' A+B auto-GI is one of the best in the game, you should definitely try to include that into your game (if you haven't already). As for Kilik, what I find is that most Kilik spammers like to hit high a lot, so ducking every now and...
I've been training a lot with Setsuka lately and I think i'm finally getting the hang of all of her JFs and I was wondering if there is any way to hit grounded opponents who like to roll out of the way. 2A+B and A+KB tend to whiff a lot and 11A doesn't hit grounded opponents (it'd be great if...