I too hate fighting against stupid character creation. It’s distracting and I gain nothing from it.
Best way to handle it is by making casual match just like rank match, where the server search for an opponent instead of going to a lobby to play casually. This is it easier to make the division...
Mitsurugi is my main but when I play Siegfried or Kilik and see how well I’m doing with them compared to him, can’t help but believe that he is a very weak character.
His mobility isn’t as good as SCII~CSIV.
His Oki game is weak if non existent. Lost some of his great moves to retaliate against...
Hi guys. I don’t know if this is the proper thread or not but I’m looking for sparing partners here in Japan.
I’m on PSN (ZAKIRA). If anyone living here in Japan or even Korea and want a sparing partner, just send me a friend invite and state that you’re from 8wayrun. We can set up time to play...
Here is my wish list;
1. NO CaS!
It's a waist of development resources. Most people here if not all wants their favorite character in the game. So creating your own fictional character defeats the purpose of the original characters. And I don't want to fight crengy looking characters that I...
Beta without survey is a bit meaningless... specially if the release date is very close.
I think PS, should give us a beta (3 months before release) with at least 5-6 characters, so we can have a better understanding to what they are aiming at and then we can voice out our opinions.
I am with the the guys here who with are more move sets for characters than less. one of the big reasons I stopped playing SCV only after a month of its release, is the lackluster of Mitsu's moves and how boring and stale he became.
Now, some of you might argue having a huge set of moves will...
SE: Didn't have a main. Was playing with almost all characters.
SC: Hwang, Mitsu, Kilik sometimes Seigfried.
SCII: Mitsu, Kilik, Xianphua
SCIII: Mitsu, Kilik, Xianphua
SCIV: Mitsu, Kilik, Xianphua
SCV: Mitsu but didn't play the game that much since they butchered Mitsu's move list and didn't...
I’m not a fan of the current GI. It defeats the purpose of reading your opponent. They way I would like to see the GI implemented, is to make front GI to defeat horizontal attacks, back GI for vertical & kick attacks and down GI for low attacks. This way the GI system will have more depth to it.
I would like to see all previous costumes return back and to be optimized to each character’s body shape... don’t want to see ugly costumes like in SCV... they were poorly optimized. It felt like all characters are using CAS parts instead of their original costume.
For those who are wishing SCVI to be in arcades. Let me tell you this... It's not because BAMCO thinks little of arcades (Tekken 7 was released in the arcades first). It's the fact that most Japanese gamers are not interested in the SC series. Thus, it doesn't make any sense (business wise) for...
Best art style by far was SCIV. All characters along their costumes looked awesome and most stages were really good. SCV was a mess in all aspects. Most of the characters looked along their costumes looked rushed and unpolished. Stages were dim and nothing interesting about them. Not to mention...
20 characters at release is the ideal number. But I think they will aim for 24~26 characters. Which to me the best they can do for a balanced game.
Personally, I don’t wanna see no mimics, similar styles like Cassandra/Sophitia and don’t want any characters from SCV (even though I think Zwei has...
I highly doubt there will be console specific guest character. Bamco will market SC6 as a e-sport title. Cause we all know where the money lies right now.
Also, am I the only one here who wants to see a Belmont character?!! Preferably Richter Belmont will do :) I also think a samurai spirits...
I used to play Hwang & Xianghua in SC... both play almost the same but with small differances. I want them both to return back but at the same time I don’t similar play styles in the game. So I don’t want to see Hwang, Siong-Mina, Cassandra not Rock if they don’t have a very unique play style...
I want this so bad. SCIII is my favorite in the series. The bugs that I’ve seen in the game need to be executed NOT something random like what we see in SCII & SCIV. So as long as people didn’t purposefully do the commands to cause the bug, the game runs fine.
I think Bamco can just outsource...
I think, maximum of 25 unique characters at launch to keep the game balance checked and then they can release old & new characters along with costume dlc to keep the game alive. Preferably the dlc characters free while they can monetize on characters specific costumes.
Generally, I don't see anything wrong with running counters as long as you can guard while doing so. But I can see the issue with it.
If running back and forth and get hit with horizontal attack and got a counter states, than that will hinder movement. Running side ways and get hit with a...