Her crybaby is useful to stop the opponent from attacking her when she's on the ground.
Her SXS taunts are mostly just for fun and gimmicks, but they build decent meter even on whiff. SXS K+G and 6K+G are 0 on block and +10 on hit, so it combos into AA and SC AB on hit.
:A:.:(A):, :6::(6)::A+B:, and SC :6::K:.:(B): are + on hit and allows you to go into stance before the opponent recovers. SXS :K: will come out faster than any attack (including i10 moves). It's a mid too, so once you hit them with SXS K they will be conditioned to respect SXS and do a standing...
At close range she can play offensively by pressuring the opponent with fast attacks and mixups, and at mid range she can play defensively by block punishing, whiff punishing and aGI.
Her attack range is short so it is important to avoid getting pushed out of attack range by the opponent.
Her...
I made this combo list which has 170+ combos.
I've included mostly optimal combos, but also combos that are easier alternatives or are useful to end the round.
If there's anything missing please let me know :)...
I labbed and figured out her RE options so I'll put them here 😀
I'll only put her best meterless and meter options for each case.
I haven't tested out the SC options.
Input (Damage)
Normal condition
RE A (24)
RE B (43) *
RE K (25)
RE K ~ CE (62) **
Guard Crush condition
RE B GC ~ 6B.B ~ BT B+K...