Well, let's get this over with. I'm going to rank the new moves by usefulness from best to worst and give my thoughts on each one.
1) PR B+K - Being able to QP from PR is the option that PR needed to potentially beat everything, and that alone gives it value. Now almost nothing is 100%...
It's dead in here and I don't see much of a thread for this so I decided to start one as a reference. I've looked into this a lot, and Raph's RO potential is actually not as terrible in SC6 as his typically is. Is it best in the game? Of course not. But if you're used to Raph having a poor...