Amy Punishment notes.
Moves that Grant Red Rose= 6B+K/ [6B+K], 66B/66[B}, 4B, WR BB, 236A+B, SC AmS A+G/ AmS 4A+G, SC 6BBBB, SC AmS K,A,B
Moves that Grant White Rose= 4B+K/ 4[B+K], 6ab/ 6a, AmS KB, RE K
AA/AAA/ RRP AAA/ SC RRP AAA= i12 NC string even on hit on first two hits Move is -10...
Sophie punishment.
AS/TAS moves
236 AA/ SCAAB= Mid low NC knd string. String is -16 on block. SC version has a mid launcher after the low that is a break attack stepping this is almost impossible so jump over the low and interrupt or use SC to interrupt the 3rd hit.
236B= i14 mid punisher...
My only complaint is his scv 3a being locked into prep which was a good i14 frame mid horizontal move and help push away opponents on CH to reset neutral and decent plus frames. Also 66B+K being locked into 6bb string a nerf to his oki game in a way. Otherwise he is interesting just gonna...
I just use it as a poke of guard damage here and there but that's it. I've still need to post more punishment data in here for Raph BTW keep on forgetting about it.
It's true and you get the voucher from Sony in your PS3 inbox but you have to bought the original game before. They send two waves of vouchers and I got mine at 12 this morning. Pretty much you have to wait.
It is it's pretty much Melee while branching off on it's own way while balacing melee top tiers and other characters out. And Zelda is hella fun, I played her back during when 1.0 was out and she was hella stupid as well as Ganondorf. Now I just play Ganondorf, Roy and my melee mains which are...
Nice thread you have with some tech that I didn't even know about. Also in a situation with Maxi if he blocks 236B at max range, he will be pushed out and his FC A will whiff and because of that you can try to set up a 4A+B aGI setup and counterattack with the aGI followup. Just a thought that I...