2B or not 2B... Combo Thread!

TheNoirEffect

[12] Conqueror
WASSSUP GUYS! Who's loving 2B as much as I am right now? Lol, I'll start it off with a few that I've found, and edit as we figure out more stuff. There's ALOT of vids out there where people have combos that are either super low damage, or can be air controlled out of and I'm not a fan of it. Combos are ordered from highest damage to lowest - cause we like to be optimal here in 2B land.

EDIT: metallxz posted a combo video that pretty much covers all of her options. check it out!


(Normal Launcher)

3B AAB - 61 DMG
3B AAA - 49 DMG
3B AAK - 56 DMG +2
3(B) B+K (A+B) 44(B) AGS BA - 109 DMG
3(B) B+K AABB - 81 DMG
3(B) B+K AAK - 75 DMG +2
FCB+K AAA6 AGS KK 1K - 75 DMG +1
66B+K W! 6(B) BT B+K 2bA - 100 DMG
88B+K 4BB6B 1A - 88 DMG*
88B+K 88B AGS BA - 65 DMG
88B+K 4A+B 44K - 61 DMG

(Counter Hit Launcher)

88B 8(A+B) 44(B) AGS BA - 74 DMG
6BB AGS W! KK BT B+K 66B+K - 71 DMG
4B+K 6K(K) - 65 DMG
6BB AGS KK 66B+K - 61 DMG

(9+ Analysis Points)

3(B) B+K AAK LH 44(B) AGS BA - 126 DMG
3B AAK LH 44(B) AGS BA - 107 DMG
6BK LH 6BB AGS KK 66B+K - 88 DMG
6K LH 6B+K W! (B) BT B+K 66B+K - 77 DMG

(Impact Counter)

(A+B) 4(A+B) 4A+B 88B AGS BA - 88 DMG
A+B 4(A+B) 4A+B 44(K) - 76 DMG

(Soul Charge)

(9+) 3(B) B+K AAA 6BK LH 66B+K - 123 DMG
(9+) 3B AAA 6BK LH 66B+K - 100 DMG

*opponent will be ukemi trapped if they get up in any direction
 
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Windstar

[13] Hero
Overall damage is low.

But 2B can do so many crazy things and hit so much, it hardly ever matters, right?
 

Robert_J_King

Royal Impact Style
3B AAA
*49 damage

3B AAB
*61 damage

3B AAK
*56 damage and 2 analysis points

3(B) B+K AABB
*81 damage

3(B) B+K AAK
75 damage and 2 Analysis points and sexy recovery.

While crouching B+K AAA6 Aggression Shift KK 1K
*84 damage and 1 analysis point

4BBB 1B

22 or 88B+K 9K
*52 damage and 3 analysis points
22 or 88B+K 4A+B 44K
*61 damage and 1 analysis point

236(B) B+K 4K 4K
*50 damage and 1 analysis point

236(B) 66B+K
*62 damage

44A 1K
*54 damage and 1 analysis point

44(A)
61 damage

Jumping A 44K
62 damage and 1 analysis point

A+B 66B+K
49 damage

6A+B
44B 64 damage

Lethal Hit 4A 1A
36 damage and super fast horizontal

3B Lethal Hit 8(A+B) 9K
52 damage and 3 analysis points

3(B) B+K Lethal Hit 8(A+B) 66B+K
80 damage

Soul Charge 236AA6 A+B
60 damage

Soulcharge 236BBBB
69 damage

Soulcharge 3(B) B+K AAA 44K
102 damage and 1 analysis point

Aggression Shift 4A+G CE
74 damage

Soul Charge 4BBB B+K 4k 4k Self Destruct CE

Lethal Hit 66A(K) 3(B) BB
53 damage

Lethal Hit66A(K) 8K
49 damage and 3 analysis points

Lethal Hit SoulCharge 22 or 88AAAA 3(B) AAK or AAAA
76 damage. 1 analysis point

Lethal Hit 66 99 or 33K (hold) K 4K

Lethal Hit 22 or 88B6 Aggression Shift KK BTB+K 66B+K

Soulcharge 6A+B 4BBB B+K 4K 4K 94 damage and 1 analysis point

SoulCharge 4BBB B+K 4K 4K *88 damage and 1 analysis point

Counter hit Angler(B) K 4K
37 damage and 1 analysis point
Angler K may depend on where the opponent lands after the initial stun.
 
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Kaigai_Kojirou

[01] Neophyte
Hey guys, I just made a video that covers almost all 2B combo starters and different situations. Initially I just wanted to make a couple of combos to just give people a general idea whats up, but the combo starters and different situations just kept piling up.


She is a super cool character, but I don't believe she is a top tier or something. She can be deadly from range, but has clear lack of dmg output next to the wall(relatively to other characters) and gaps in her stance transition.

I hope you can forgive me accent XD
 

Taokaka_Meow

[08] Mercenary
LH 6BB~6 AGS BA 81dmg
LH 6BB~6 AGS (A+B) 78dmg
LH 4A 66B+K 42dmg (there has to be something better than this. The damage is a joke)
LH A+B 4(A+B) 44(B)~6 AGS BA 91dmg (doesn't work close up)
 

K0rN_b4LL

[14] Master
I don't know how practical this is with the criteria for the LH but-

3(B) B+K (A+B) LH 44(B)6 AGS BA for about 93 DMG, 116 DMG if 3(B) is a CH
*There is one similar in the op but the damage is different and doesn't mention the LH so I'm not sure if its the same or not.
**Ok last night this was working but now the computer keeps teching out of the AGS BA. I dunno why.


3(B) B+K (A+B) LH 44(B)6 AGS (B) 66B+K for 114 DMB, 121 on CH. The AGS (B) only hits if they tech front, back, or right. Left or staying down will avoid it.


F@#k it, I'm not gonna try posting stuff after midnight after an 11 hour shift anymore. Here's someone else's sttuff that actually works-

 
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genghis_chan

[13] Hero
i got one i think you guys be the judge of that:

LH 4A~44B (41 Dmg guaranteed)
LH 4A~44(B) 6~B A (60 base damage, 75 damage on ukemi. Its good to know that if you opponent ukemi froward or left the combo will end at 44(B) )
LH 4A~44(B) 6~B B (70 damage, would not recommend to use this one if your opponent does not use ukemi)
LH 4A~44(B) 6~A+B (57 base Damage, 68 damage on ukemi. Its good to know that if you opponent ukemi froward or left the combo will end at 44(B) )
 

K0rN_b4LL

[14] Master
3(B) B+K SC AAA SC 66BB 117 DMG
3(B) B+K SC AAA 6BK LH 3(B) A+B 124 DMG
3(B) B+K SC AAA 6BK LH 44(B)6 AGS A+B 137 DMG * AGS BA can be teched left after the 44(B)

FC B+K 66B+K 69 DMG
FC B+K AAAB 71 DMG * the first A will whiff at max range
FC B+K 6BK LH 66B+K 79 DMG
FC B+K 6BK LH 3(B) BB 86 DMG

CH 6B+K 4A+B AAABB 73 DMH * 4A+B can whiff at certain angles
 
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DoubleC_ssb

[03] Disciple
did you ever got hit by Tira's 2nd hit of her K RE? well 2B's is worse... to get hit by.
RE A whiff B 4(A+B) 4A+B 4BB6B 66B+K 134dmg
RE r2 LH AB 4(A+B) 4A+B 4BB6B 66B+K 85dmg
EDIT: CE AB is -14 on block, so 134dmg vs -14(like what 5BB?) risk reward is bs on CE
 
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K0rN_b4LL

[14] Master
did you ever got hit by Tira's 2nd hit of her K CE? well 2B's is worse... to get hit by.
CE A whiff B 4(A+B) 4A+B 4BB6B 66B+K 134dmg
CE r2 LH AB 4(A+B) 4A+B 4BB6B 66B+K 85dmg
EDIT: CE AB is -14 on block, so 134dmg vs -14(like what 5BB?) risk reward is bs on CE
I believe you mean RE, CE is the super move.