Legendria
[08] Mercenary
EDIT - Crap, I meant "6A+K" in teh topic title. Sorry -_-
Does the throw ALWAYS whiff on everyone if the spin knuckle is blocked?
Is it worth watching he round timer to use Iron Fist possession? I know Kunimitsu's UB is good, the running evade is nice, King's kick has a nice range, but is it worth it overall?
Why does MCF's slide timing seem so much faster than bA?
Even if you know what move is coming and you can make it work, is REFL A+B worth using?
Is Acrobatic Bliss (just) worth perfecting? If you get the Just and the enemy is close enough to hit, how long is the stun?
Does the throw ALWAYS whiff on everyone if the spin knuckle is blocked?
Is it worth watching he round timer to use Iron Fist possession? I know Kunimitsu's UB is good, the running evade is nice, King's kick has a nice range, but is it worth it overall?
Why does MCF's slide timing seem so much faster than bA?
Even if you know what move is coming and you can make it work, is REFL A+B worth using?
Is Acrobatic Bliss (just) worth perfecting? If you get the Just and the enemy is close enough to hit, how long is the stun?