FleshMasher
[13] Hero
This may be known, but there are 2 versions of A+B, A6
V1: A+B, and then A6 as early as possible without missing a hit. Good Ring Out.
V2: A+B, delay the A6 so that the opponent has enough time to hit the floor before the A6 connects.
More damage but nearly 0 Ring Out potential.
The same works for AB, 4A+B. A6
And for 4A+B, B, G, A6 although here the fast RO one is a bit tricky with the G turnaround between.
The WR B for additional hit works on all versions too i even think in all versions it's guaranteed. Correct me if i'm wrong.
V1: A+B, and then A6 as early as possible without missing a hit. Good Ring Out.
V2: A+B, delay the A6 so that the opponent has enough time to hit the floor before the A6 connects.
More damage but nearly 0 Ring Out potential.
The same works for AB, 4A+B. A6
And for 4A+B, B, G, A6 although here the fast RO one is a bit tricky with the G turnaround between.
The WR B for additional hit works on all versions too i even think in all versions it's guaranteed. Correct me if i'm wrong.