A Comparison Between Soul Calibur 2 and Soul Calibur 4

AJV

[09] Warrior
(Note: I hope this is the right forum to post something like this in.^^;)
Today I'd like to discuss and compare two Soul Calibur games from different eras and different gaming consoles.
Recently I bought SC2 (Soul Calibur 2) from my local Gamestop for about 8 bucks since
I've heard a lot about how great SC2 was and how much better it was compared to SC4 (Soul Calibur 4) and I wanted to see for myself first hand.

SC2 was originally released in 2003 for the GameCube,Xbox, and the PlayStation 2 with each of the consoles having exclusive characters as follows: Link (Legend of Zelda), Spawn (Todd McFarlane),Heihachi Mishima (Tekken).
While SC4 was released in 2008 for the Xbox360 and the PlayStation 3 with exclusive Star Wars characters for each console: Yoda (360), Darth Vader (PS3) The Apprentice (Both).

Since SC4 was the first game of the series that I ever played, it was interesting playing it's predecessor: SC2.

It's time to get started!
Gameplay

Speed and Pace
In SC2,it seemed much faster when moving your character,attacking, sidestepping,and guarding.
After playing SC2 for a while and going back to playing SC4, it felt slower.Like attacks, movement and especially sidestepping. I was actually surprised on how different they were in speed.


Nightmare has never looked better than this.​
Moves
Well I have to admit, SC2 didn't have a lot of moves per character and some characters even shared moves.
Like: Sophitia, Cassandra, and Lizardman. Now the three I mentioned were not clones of each other but they shared quite a bit of moves. They are other characters in SC2 that have a similar deals. But plenty of them have their own unique movesets like: Ivy, Tailm,Cervantes,Maxi, and etc..
Also on a personal note since I play Siegfried on Sc4, Nightmare on SC2 feels like Siegfried with a little bit of Nightmare's moves sprinkled in.
So I got to hand it to SC4 because in it, each character has a nice library of original and unique moves (with Yoshimitsu's being as long as the Old Testament). Though some character went through some drastic changes which could be seen as a good or bad depending on the changes.


SC2 Screenshot from Gamespot​
Graphics
Maybe it's not a direct part of the gameplay but it is quite important to the overall gaming experience because good or bad graphics can make or break the game depending on the game.
Now of course SC4's graphics are better then SC2's since they were made 6 years apart which is 4 years short of a decade. But even so, when I first put that SC2 Disc and watched the opening intro, I was amazed by how beautiful the graphics were for a game that was released so long ago. It looked almost as good (possibly better) then something you'd see on an Xbox360. Now the graphics in the game aren't exactly as good as the intro but they certainly aren't too shabby either.
Also SC2's Intro is probably my favorite Soul Calibur intro because of how well it was paced,showed all the characters,cool fights, and most of all..the epic musical score.


SC4 Screenshot from GameFAQs​
Controls
Compared to the Xbox360 controller, the GameCube controller (in my opinion) isn't really suited for Soul Calibur. It's just the button layout is a little strange but it's not impossible to get used to it. Though playing both back to back might feel a little weird. Honestly it's not much of an issue just something I thought I'd mention.

Modes



The only Guest Character so far that actually fits into the Soul Calibur Universe.​

Arcade
SC2's Arcade Mode is pretty much SC4's Story Mode since each character has story specific lines and all face the final boss. Though SC2's is longer.
Also Inferno is the final boss, who has one of the coolest (or hottest if you prefer) musical themes in SC2.
Anyway after defeating him you see a small slideshow (with some nice art)of what happens to the character the player has chosen to play as. If you've played SC4's Story Mode you'll know what I'm taking about(except for the art ,it's a cut scene and a wall of text).
Only thing is with Arcade Mode is SC2, you don't have special abilities or weapon effects like in SC4.
Honestly SC4's story mode was two steps backwards because (from what I've seen and heard) Soul Calibur 3's Story was longer, had cut scenes, and had more of impact on the player watching and playing as the story unfolded.


Another Screenshot from Gamespot​
Weapon Master
In this mode you play as your own character (in name only) and journey though lands to find the powerful sword known as Soul Edge while facing many enemies on the way in which you must defeat under certain conditions in order to proceed on with your journey. Also during this journey you may unlock weapons (to buy in the weapon's shop),characters,stages, and other things.
Weapon Master seems pretty similar to SC4's Tower of Lost Souls.
But unlike ToLS (Tower of Lost Souls), Weapon Master has more emphasis on the what kind of weapon you have your character wield which gave different amounts of power, defense, and special abilities.
Instead of what kind of armor (or lack of, get to that in a sec) or rings you equip your character with that give certain skills. Like: Draining an opponents health,giving Impacts damage,Auto Impact, and etc..
Now all that is fine and dandy, but I think there were somethings with equipment stats that were not right.
For example: How is it that a Tee shirt that doesn't even cover the belly gives your character more defense then a armor chest plate? Does that even remotely make any sense!? Seriously?
That and I think they should put more emphasis on the weapons you give your character since they kinda lost their impact in the overall process of making one's character in SC4.
I also found WM more challenging because having to defeat you enemies under certain conditions seemed like you couldn't just spam your way to victory (like inToLS, which I did before I knew how to actually play). Sometimes you were required to do wall combos or air combos and that was the only way they would take any damage while still able to attack you the usual way. Or having to make sure your character never hits the ground because it'll be an instant K.O. Or you'd have to hit the enemy 20 times under 20 seconds which easier said then done. Lot of challenges like that, and the original story for Weapon Master was quite cool as well even if it was mostly in text.

Well that's pretty much all I can compare the two in when it comes to mode since SC4 doesn't have modes like:

Team Battle Mode (kinda like Arcade with ability to play with multiple characters,similar to some level's in SC4's ToLS except for the "drop-in/drop-out" feature)
Time Attack (here you have to defeat your opponents before the time runs out)
Survival Battle (here you pretty much have to survive for as long as you can or till you defeat the final boss. It's kinda like ToLS Descending mode)
Training Mode (Ok so both games have this mode but they don't seem to be that much different though I think SC4 improved it a little)

All of which SC2 has.
Also each of the modes listed above has "Extra" versions of them where you can use weapons with special abilities acquired in Weapon Master. For those who play SC4, think of these as Special Vs. versions of these modes. Not only that but that, but each of the above (excluding Training I believe) has an Alternative Mode which is pretty much Very Hard versions of these modes. They are quite hard too, believe me.
And not in the "Spam with lows and Grabs" kinda way like EdgeMaster Difficulty in SC4.

For a mode that as little to nothing to do with gameplay there is the
Museum where you'll find artwork and various videos which both games have.
SC2 however as more than just that, like:
Weapon Exhibition (here's one for example)
Profile Viewer (Basically it gave Bios for each character and all their taunts,grunts,attacks,and other voice work.)
Battle Theater (Here you could watch computers duke it out if you like. I remember doing this with Super Smash Bros. Melee and how interesting they could be. Haven't tried it yet with SC2, but it'll probably be better then some of the spamers and noobs I see online)

So overall I think I understand why Soul Calibur 2 is spoken so highly of in the gaming community because of it's speed and for having more offline content but I think Soul Calibur has improved since then in plenty of ways to like having online play,deeper story (SC3 not SC4, definitely not SC4), more characters and moves, better graphics, and better voice acting ("Don't...cry."-Mistsu). Though there are ways that it hasn't and has actually gone backwards (even futher than SC2) in certain areas.


With Soul Calibur 5 coming out in the first quarter of 2012, I am hopeful that this new installment will have the speed of SC2, the deeper story and bountiful offline content of SC3, and better graphics and better (and hopefully more) online then SC4.
So I'm looking forward to picking up and playing the latest chapter of this tale of souls and swords eternally retold.

Anyway I hope you all enjoyed reading my thoughts on the matter and I would love to hear your thoughts too in the comments.

Thanks for reading! : )

(This was a slightly modified copy of my latest post from my Blog)
 
Oh! Exhibition Theater!
i completely forgot about that >.>

see, now that we have custom characters, exhibition theater would be a great feature! ...it would make them feel more fleshed out...
It would be even better if we could write a bio, and view custom characters in said Profile Viewer, and listen to their silly, generic voices... but thats just wishful thinking...
I hope SCV offers a decent amount of modes, (especially different online modes (especially online training? no?)) and unnecessary fun stuff. Remember that video in SC3 with one Voldo jumping over another and ringing himself out? Funny Ivy grabs? Setsuka stabbing rock in the arse? ...i want that kind of pointless nonsense back! D:
 
Those vids were awesome ^^ I hope they really pay attention to little things like that cause those bits and pieces really add to the game in the long run.
About consoles, it's interesting to see how SC2 treated gamecube owners to Link and left everyone else hanging with Heihachi and Spawn but now they won't even CONSIDER a WiiU release (not that I want it) XD And if you thought gamecube controllers were unsuited to SC, I wonder how awkward it would be to play with a wii mote >.>
 
When you spoke about gameplay, you only mentioned how faster it is compared to SC4. I hear players emphasizing how much better the gameplay in SC2 is, so I was hoping to hear some key points on how.
But as a whole, I agree. I had soo much more fun playing SC2 & SC3 offline than playing SC4's sad excuse of a single player. I also remember in Weapon Master mode, it had cool stage effects. Like a sand stages that sucked you towards the middle, and Talim wind stages that blew you towards the edge. And how can I forget, SC2 had the epic Vs screen.
SIGH... good times, good times.
 
I'm not sure where to rate each game, but I do know that SC2 is overrated by people who never played the game at tournament level, where frankly, it was about as exciting as watching paint dry. So, I propose an alternate rating methodology:

Game with the best tournament life: SC4
Game with the best single player content: SC3
Game with the most nostalgia goggles, deservedly so: SC1
Game with the most nostalgia goggles, undeservedly so (and also Link, apparently, that matters?): SC2
Game with the most "not quite different enough from Tekken Yet": SB
Game with the biggest platform choice mistake: BD
The game we would all rather forget: Legends
 
This is not a troll, SC3 had better "graphic style" than SC4 imo. And even better than SCV in some ways.
 
Mhm, it was such a disappointment. The only thing I found remotely amusing was Cassandra's critical finish, and her placement on the selection screen.
I found that hard to believe. I don't feel the SC4 change dramatically enough from from SC3 (even though I was young and fairly new to fighters). Not trying start an argument, just trying to grab some facts on why people dislike SC4 (besides Hilde and Algol).
@IdleMind I appreciate the rankings you made, and yes we should forget SC Legends
 
SCII is much faster than SCIV alltogether. We all know that SCIV has better graghics than SCII so we dont have to go there.SCIII was a good game as well. Character Creation had a lot of souls we could use (Ninja, Barbarian etc.).There were alot of modes we play.Lets just hope SCV gives us a good amount of modes we can play.(Tower Of Lost Souls, Time Attack, Chronicles of the Sword etc.). I still prefer SCII the best SC game they ever came out with. For now........................

IZZY
 
I still prefer soul calibur 3 over all of the itterations. The modes, the way they move, the addition of character creation and how dynamic they can be, and let us not forget the many many weapons and characters.
 
In terms of graphics I liked SC2's the most. It featured a lot of detail and vibrant colors. Even though SC4 had plenty of detail, I didn't like how dark it was and how pale everyone looked. From what I've seen with SC5 they've added in some more color.
 
Not trying start an argument, just trying to grab some facts on why people dislike SC4 (besides Hilde and Algol).

I can show you where the lines are drawn:

People who like competition/getting better at the game enjoy SC2 Arcade or SC4, dependent on their preferences. Both had strong tournament scenes, but SC2 ARC actually petered out faster than SC4, because SC2 ARC was a terrible game at tip top level. SC4 is marginally better. People argue over which is "better" for competition, but the people who can actually say with some in-the-know about it are few.

People who weren't good at actually playing the game enjoy SC2 because "Link", also because it was their first real exposure to SC and it's characters because the DreamCast was a niche' platform. So, SC2 console grew a huge casual but not particularly skilled fanbase in love with the aesthetics of the game due in part to it's multi-console exposure.

Furthering that point, people love to cite SC3 as a casual game, and truth is it had the smallest tournament showings, but it was loved by many for the introduction of tons of single player elements. The main problem was single platform after the previous game's casual audience being split between 3 consoles.

SC4, frankly, offers virtually nothing to casual/unskilled players. CaS is nice, but story mode, tower of lost souls and other single player modes suck. That is why you see most people state their dislike for it, because most people aren't competitive/tournament players.
 
I get so much hate from people sitting at home watching SC4 on stream telling me how great that SC2 is even though I see no one playing it offline, nor have I seen a tournament for it until Idle had one for it at FSAK, nor is there much interest from people who want to play it now.

For its time, SC2 was awesome and was helped by having Link as a guest character and Tekken 4 being a hot bag of ass, but at the tournament level its not that great (which is apparent by the lack of people who want to play it now seriously in a tournament against high level players) and when SC3 had the better single player experience. And for the amount of grief SC4 gets, its been a solid tournament game for the past 3 years.

And outside of the glitches, SC3 is the better game since it has the same options as SC2, but contains better music, a better single player experience, and is more fun to play.

I hope someone would suggest to Hates (*cough* Idle *cough*) to write an article dispelling the myths of SC2, but there's no point for me in getting into these comparisons. I'm just looking forward to SC5.
 
Again, appreciate ya'll time and views, to players like me who are curious about the controversy over the top SC titles.
Even though I love SC4, I still have to say SC2 is the best of the series. With their fun Vs screen, stunning vibrant graphics, Hehichi from Tekken, and the countless hours spent in single player modes. But SC2 time is over, and I think players should only use past titles for ideas to better future titles.
I guess my over look of each game would be: SC2 focus on single player, SC3 focus on character creation, SC4 focus on gameplay & online (which they sorta failed). I agree, SC4 didn't have anything for the casual player. So I hope SC5 combines all titles to one great game.
And I would love to see Hate do a topic about this.
 
The things you can do in SC2, you can also do in SC3. SC3 also looks better graphically than and has better single player modes than SC2. As for Heihachi, who cares. I won't kill you over your love for SC2. I just don't see what's so great about it.
 
Well, how exactly was BD a poor platform choice? I mean, sure it might've been great to have it on consoles, but the game played great on PSP anyway. The AI was also much better (although overpowered at times).

A handheld device for a fighting game who's only method of multi-player becomes direct link, meaning there is always lag? Handhelds are always a poor choice for fighting games for that reason, among many others. How about the lack of being able to use a stick? How about the fact that they put a training mode in a handheld game on a niche handheld system that would be better in a full console release? The entire thing was a giant failure.
 
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