Spartan_Rambo
[08] Mercenary
Hi, people, this isn't a complain thread, it's about trying to get a conclusion about the topic, so comments like "go practice... bla bla" won't mean anything lol.
Well, all this comes from the facct that I've been giving a try to Tekken (which I didn't enjoy much), but I've realized that the defense in that game is very, very important while in SC isn't that good for many reasons:
The throws are a 50/50 and have great okizeme and wallsplat-ro propierties the most part, if you do a backstep and they catch you, that attack will be in CH, there are many safe moves that do a lot of guard damage, the punishers doesn't do as much damage as the starters, a guard break is a lost round (or almost depending of the metter), turtling leads to walls or ring out (which means lost round or almost too), the crushers dosn't do as much damage (the ones that do much damage are the starters from TC, and only a few characters have them)
For all this reason I don't see the turtling styles as much rewarding and useful as other games.
What do you think people?
Thanks.
Well, all this comes from the facct that I've been giving a try to Tekken (which I didn't enjoy much), but I've realized that the defense in that game is very, very important while in SC isn't that good for many reasons:
The throws are a 50/50 and have great okizeme and wallsplat-ro propierties the most part, if you do a backstep and they catch you, that attack will be in CH, there are many safe moves that do a lot of guard damage, the punishers doesn't do as much damage as the starters, a guard break is a lost round (or almost depending of the metter), turtling leads to walls or ring out (which means lost round or almost too), the crushers dosn't do as much damage (the ones that do much damage are the starters from TC, and only a few characters have them)
For all this reason I don't see the turtling styles as much rewarding and useful as other games.
What do you think people?
Thanks.