HydroJames
Shining Sea Dragon
I know some of you don't like the direction they are going with Soul Calibur V in terms of game-play and characters. Some felt that SCV suffered from a identity crisis due to having Street Fighter III: 3rd Strike-like mechanics. Some didn't like the new characters as much as the old ones. Do some people just dislike change for the sake of disliking change? What is my take on this game after playing this game for two years?
I personally prefer the mechanics in SCV. I looked at some of the mechanics from the older games and... Well... Let's just review them... I decided that Soul Charge was too impractical to put to good use. Since it takes too long to fully charge, I don't use it often, if at all. To me, using it is like telling your opponent "Here, hit me!". Then SCIV came, Soul Charge was removed, but it introduced the most broken mechanic in the series, Critical Finish. I don't like this mechanic, because it punishes excessive blocking too harshly by letting the victim get offed instantly. Sure, the animations for them look awesome, but it was better to remove them in favor of a simple Guard Burst, which only leaves the opponent open to a free hit.
Game-play wise, SCV was the best I had ever been at a Soul Calibur game. I've learned and am still learning how to play. I will adapt to whatever is given to me.
Now, on to the characters... I know some of you do not like some of new characters, at least not as much as the older ones. But, for the time being, we just have to make the best of what we have now.
Even though I would like to see many veterans return for the sake of variety, I realize that canon-wise it wouldn't make sense to bring most of them back. If they return to the roster, their appearances would have to be non-canon. It's a better idea to just develop the new characters since they've only had one appearance so far. They missed a whole lot of development due the story being cut by three-fourths. Let's hope they don't make the same mistakes with the next installment.
Please, politely explain why you agree or disagree with the changes they made.
I personally prefer the mechanics in SCV. I looked at some of the mechanics from the older games and... Well... Let's just review them... I decided that Soul Charge was too impractical to put to good use. Since it takes too long to fully charge, I don't use it often, if at all. To me, using it is like telling your opponent "Here, hit me!". Then SCIV came, Soul Charge was removed, but it introduced the most broken mechanic in the series, Critical Finish. I don't like this mechanic, because it punishes excessive blocking too harshly by letting the victim get offed instantly. Sure, the animations for them look awesome, but it was better to remove them in favor of a simple Guard Burst, which only leaves the opponent open to a free hit.
Game-play wise, SCV was the best I had ever been at a Soul Calibur game. I've learned and am still learning how to play. I will adapt to whatever is given to me.
Now, on to the characters... I know some of you do not like some of new characters, at least not as much as the older ones. But, for the time being, we just have to make the best of what we have now.
Even though I would like to see many veterans return for the sake of variety, I realize that canon-wise it wouldn't make sense to bring most of them back. If they return to the roster, their appearances would have to be non-canon. It's a better idea to just develop the new characters since they've only had one appearance so far. They missed a whole lot of development due the story being cut by three-fourths. Let's hope they don't make the same mistakes with the next installment.
Please, politely explain why you agree or disagree with the changes they made.