Mr.MeatHook
[12] Conqueror
I just wanted to share ideas/see what you guys thought. At the first sight of any of that SA destroying stuff by all means, delete without mercy.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
IDK, I'm pretty content with Aeon. Yeah, there's stuff I don't like but altogether he's perfectly playable and a lot of fun, which is all I'm asking for really.
66A stun would be VERY broken with SCV stepping mechanics.
Obviously. It was meant to be a joke >_>66A stun would be VERY broken with SCV stepping mechanics.
Also, All I really find myself doing anymore is playing Keep-away. How do you guys play Aeon?
I only use raw SW for trolling purposes. Its hitbox also seems kinda janky to me, I've been hit by things that look like they should've whiffed.
I tested the frames for the TJ on A+B earlier. It's really slow, YOU DON'T GET OFF THE GROUND UNTIL FUCKING FRAME 17.
I'm not sure what the intent behind Sand Winger was, but iWR B/4B+K are excellent ways of countering throws, and 8B/8B+K are excellent ways of countering lows and throws.What the fuck were PS thinking with this character....
I'm not sure what the intent behind Sand Winger was, but iWR B/4B+K are excellent ways of countering throws, and 8B/8B+K are excellent ways of countering lows and throws.
iWR B is awesome though. Punish any high attack for 74 damage just on a random guess. Stepping it is wonky and pretty much no character can punish it meterless mid-stage.
My theory is that they ran out of time and couldn't properly finish Aeon. Would explain a lot of his...idiosyncrasies.