D.I.N.O
[11] Champion
So as everyone knows by now, if you GI a tech Jump Move, the opponent will get semi launched in the air, allowing you to followup for combos.
However
Flashback to SC4. If you parried (4G/1G) an opponents move, and they wall splat, depending on the move you just blocked, they can take HEAVY damage.
In SC5, I've noticed that you AIR GI someone, and you dont' follow up, they will take a little, to MASSIVE damage, depending on the move you just Air GI'd.
ie I just Air GI'd Taki WindRoll BBB (3rd hit), I whiffed my followup, but the damage they took when hitting the ground was equivalent to them getting hit by that WR BBB.
Discuss.
However
Flashback to SC4. If you parried (4G/1G) an opponents move, and they wall splat, depending on the move you just blocked, they can take HEAVY damage.
In SC5, I've noticed that you AIR GI someone, and you dont' follow up, they will take a little, to MASSIVE damage, depending on the move you just Air GI'd.
ie I just Air GI'd Taki WindRoll BBB (3rd hit), I whiffed my followup, but the damage they took when hitting the ground was equivalent to them getting hit by that WR BBB.
Discuss.