crow_winters
[11] Champion
I think it might be useful, particularly later in the games life, to have a comprehensive list of strings we can nullify with JG. A added bonus is that Algol, for those scared of JG, can actually do shoryu GI (623B) inbetween strings as well. I guess this can work as a general "how to punish strings" thread, but JG is so huge in this game thanks to the damage you get from it.
Just to get us started...
Pyrrha
66B BE - You can easily JG the second hit and punish with 4B. Shoryu also works.
236A BE - You can shoryu the second or third hit, you can JG the third hit and punish with 66B, and you can Jump B the second hit. Jump B and shoryu do the same damage and, it appears, meter build. For maximum meter build and swag, you can JG the second and third hits then punish with 66B. Just doing this with a 3B at the end builds almost enough for a BE from 0% meter.
Yoshimitsu
4KB - You can JG the second hit and land 4BA, or shoryu inbetween hits and elminate the delay mixup.
3AB BE- JG the third hit for 66B, or shoryu.
Just to get us started...
Pyrrha
66B BE - You can easily JG the second hit and punish with 4B. Shoryu also works.
236A BE - You can shoryu the second or third hit, you can JG the third hit and punish with 66B, and you can Jump B the second hit. Jump B and shoryu do the same damage and, it appears, meter build. For maximum meter build and swag, you can JG the second and third hits then punish with 66B. Just doing this with a 3B at the end builds almost enough for a BE from 0% meter.
Yoshimitsu
4KB - You can JG the second hit and land 4BA, or shoryu inbetween hits and elminate the delay mixup.
3AB BE- JG the third hit for 66B, or shoryu.