Alpha Patroklos - God of Frames

XxRainism

[09] Warrior

I guess I'll post what I posted in my description box..
A little combo vid I wanted to put together for Alpha Patroklos. I really like his moveset, although I feel like Setsuka had better move properties on similar moves that Alpha has. Other than Just frames, alot of old move properties have been changed and, I feel like certain moves are rendered useless now. There is no way to combo into BT B+K:B, there is nothing I can do with 4A (not even good on stun), 33A now causes spin on CH that can only be followed up with CE. In Soul Calibur 4 it left the opponent in a unbreakable stagger stun and, left setsuka BT (which made B+K:B possible) and, his combo availability seems limited compared to Setsuka which Is why I did mostly wall combo's.

I will admit that the command grab is still good, as well as 22_88BA and, Alpha can get big damage. Again I encourage all Patsuka players to try using ag:B as a whiff punisher. (the damage out put is totally worth it).
 
Oh, my god, yes, you are so correct. They so fuckin' destroyed Sets movelist that it's fuckin' stupid. I know it's a new game and all, but her pokes were so integral to her game. It's almost like the whole idea behind aPat is to just deal out big damage (or get punished for it). I miss my geisha lady oh so dearly...
 
aPAT has some nice new "pokes". 4K is very good, 2142K (FC2K) has huge range, 3K has decent tracking etc...in general his Kickgame is quite nice now.

While i agree his whole gameplay is quite boring, its the same for a lot of chars. Cervantes basically has lost all his moves, Namco really dictates how those 2 chars have to be played...

Also quite some stuff is not guaranteed in your video, but nonetheless nice to watch :)

2362BA pickup can be escaped after B+G Command Throw, nothing is guaranteed except 33B i think and JF Umbrella. Also 8A+BB tech traps and works with no tech, but leaves you BT most of the time.
 
While i agree his whole gameplay is quite boring, its the same for a lot of chars. Cervantes basically has lost all his moves, Namco really dictates how those 2 chars have to be played...
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There is a lot of variety now. I dont really understand what you mean by "dictates how to play". There is usually only one correct way to play every character based on risk/reward in any game but SCV really pushes the limits of how differently a character can be played. With much more useful CH, guardbreaks, mid-high mixups getting viable. CE and meter possibilities are many: Do you save your meter to combo, do you use enchance throws or b2* for a setup, do you extend you combos with BE, or should you use your meter to GI to set up RO or wallcombo. This is only some of Cervantes options, but there are much more.

You should really denounce this statement of yours, this game has way more variety than SC4, 3 and 2 could have ever hoped for.
 
Lol, again he's not a bad character. He may have lost some old move properties that made Setsuka a good combo character but, he still has good tools, punishments, pressure, damage, somewhat range, and speed. I just think some moves should have new animations if the properties of old moves would be "now" useless.
 
There is a lot of variety now. I dont really understand what you mean by "dictates how to play". There is usually only one correct way to play every character based on risk/reward in any game but SCV really pushes the limits of how differently a character can be played. With much more useful CH, guardbreaks, mid-high mixups getting viable. CE and meter possibilities are many: Do you save your meter to combo, do you use enchance throws or b2* for a setup, do you extend you combos with BE, or should you use your meter to GI to set up RO or wallcombo. This is only some of Cervantes options, but there are much more.

You should really denounce this statement of yours, this game has way more variety than SC4, 3 and 2 could have ever hoped for.

I think i didnt specifiy enough. I dont mean the variety of gameplay etc, i appreciate the new mechanics a lot, especially meter management etc. I was talking about combos of those two. Any combo of Cervantes ends with iGDR, and for Alpha its always Umbrella till your thumbs hurt. Alternate combos dont exist or do so much less damage. It gets quite boring when you have done 300 Umbrellas per session :P With Cervantes its iGDR iGDR iGDR all day long, every combo, after any move. Even the B+G throws...

After iGDR of Cervantes in SC4 you had so many options to combo etc, 44A, 22A, you run through for BT stuff or tech traps... etc...in SC5 nothing connects, its always iGDR and Umbrella. Same for 3B and other Combos. I just dont like how much emphasis they put on iGDR and JF Umbrella. A bit too much imo.

hope its clearer now :)

Still i would not want to play SC4 a minute after SC5 :P
 
I was talking about combos of those two. Any combo of Cervantes ends with iGDR, and for Alpha its always Umbrella till your thumbs hurt.

xD ARCADE STICKS! = Painless gaming. Though, I do get where you're coming from. Alpha's second best option vs. ground staples is 1B:B which isn't very damaging, and generally only works close up. Worst case senario you'll have to use 2363b_33b from afar on knockdown if you can't use Sakura Twister/umbrella.

However I think any hardcore KOF or, Tekken player shouldn't have much difficulty with inputs umbrella inputs or, iGDR. The sweet thing about Sakura Twister is that you can buffer 214 during the recovery of any move and, once the move has fully recovered you can just input 3:ab.
 
xD ARCADE STICKS! = Painless gaming. Though, I do get where you're coming from. Alpha's second best option vs. ground staples is 1B:B which isn't very damaging, and generally only works close up. Worst case senario you'll have to use 2363b_33b from afar on knockdown if you can't use Sakura Twister/umbrella.

However I think any hardcore KOF or, Tekken player shouldn't have much difficulty with inputs umbrella inputs or, iGDR. The sweet thing about Sakura Twister is that you can buffer 214 during the recovery of any move and, once the move has fully recovered you can just input 3:ab.

Thanks, i have pretty good Execution :) I just find it boring to do it in every combo....as i said 2363B is never guaranteed. It can be teched easily by i think the whole cast. also 2362BA is not guaranteed after B+G anymore.

For Cervantes iGDR is always the superior solution in every combo. Its even better than his BE IGDR, which does not add any damage...

I just dont like how they designed every combo around 2 moves.

But i dont want to cry, lol. I like the game, but not the choices i mentioned above.
 
I just dont like how they designed every combo around 2 moves.

But i dont want to cry, lol. I like the game, but not the choices i mentioned above.

My point exactly. It's almost like they made aPat's pokes suck to the point that they want you to play him in a one-dimensional way. I'm not saying he's a bad character; he's just a boring one.
 
Thanks, i have pretty good Execution :) I just find it boring to do it in every combo....as i said 2363B is never guaranteed. It can be teched easily by i think the whole cast. also 2362BA is not guaranteed after B+G anymore.

For Cervantes iGDR is always the superior solution in every combo. Its even better than his BE IGDR, which does not add any damage...

I just dont like how they designed every combo around 2 moves.

But i dont want to cry, lol. I like the game, but not the choices i mentioned above.
100% totally agree
 
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