Anti Ivy... tech, punishes and impacts

ShinjiUrahara

ATL's FINEST Leixia SA Mod
CL AA - duck and punish/A+BB the 2nd hit
CL AA+K - duck and punish/A+BB the 2nd hit
CL 6AK - duck and punish/A+BB the 2nd hit
CL 6AA+K - B+KK the 2nd hit/duck the 3rd hit (this is a mixup with CL 6AK so be careful)
CL 1A - WR K/66B (hard)
CL WR AA - 6BB after the first hit; interrupts/punishes it no matter what
CL JUMP A - 6BB

CL BB - 6BB/B+KK the 2nd hit
CL 3B - BB/66B (hard)
CL 236BB - 33B
CL 214B/(B) - 33B (late buffer)
CL G JUMP B (same move as SW JUMP B) - 6BB/BB
CL A+BA+K - after blocking the 2nd hit do 4B+KB
CL 6A+B - 6B; 4B will reach a little farther if ure out of 6B range
CL WR A+B - if at range 66A+B when the 4th hit is about to end; on hit if close do 3BA; on hit if they back away do 33B

CL 6K - 6BB
CL 1K - 6BB

CL 66A - 6BB
CL 33*99A - 6BB
CL 22*88A - 6BB
CL 44A - 6BB
CL 66B - 6BB
CL 66BA - BB
CL 33*99B - BB/66B (hard, CL 33B MSH B is safe)
CL 44B - 66B/3BA
CL 44BB - 6BB/B+KK the 2nd hit
CL 44K - 6BB
SW 1A - 6BB
SW JUMP A - 6BB

SW 6B8 - you'd havta to be guessing if they'd do this alone but it's -29 so it's worth the risk
SW 6B8K - 6BB
SW 1B - 6BB
SW JUMP B - 4BB (has to be ASAP)/6BB is easier
SW WR B - 6BB

SW 6K - 6BB
SW 214K - 6BB
SW 1KBK - pushes her too far back on block normally; can 6BB to interrupt before the last attack or jump/GI the low; if in range on block 6BB punish
SW A+B - 6BB
SW 6A+B - 6BB
SW 2A+B - WR B/WR K/6BB (at range)
SW 8B+KB - 6BB (same as the other moves like this)
SW 2A+K - FC K

SW 11A - BB/66B
SW 66A - 6BB
SW 22B - 6BB
SW 11B - FC A
SW 66K - 6BB
SW 22K - WR K/66B
SW 44K - 1B (completely reliable)/33B (weird buffer)
WP AA - 6BB/66B
WP 6AA - duck and punish or A+BB the 3rd hit
WP 3A - 6BB/66B (close)
WP 2A/FC A - 3A/2K
WP 1A - FC A+BA/66B
WP 1AA - WR K/jump the 2nd attack on block and 3BA or 66B
WP WR A - 6BB
WP JUMP A - 6BB

WP BB - B+KK the 2nd hit
WP 6B - 66B
WP 3B - 66B
WP 3(B) - 4A beats every SE option except the B+Ks
WP FC 3B - 6BB/WR B
WP FC 3(B)A+B - 6BB
WP WR B - 6BB
WP WR BB - 6BB will punish the first no matter what or u can wait for the 2nd attack to whiff and punish harder

WP 6K- 6BB
WP 1K- 6BB

WP A+B - 3BA/66B
WP 6A+B - 6BB
WP 3A+BA+B - 4BB (pushes her too far on block normally)
WP 4A+B - 6BB (may not reach in time unless in a corner)
WP 4A+BB - B+KK the 2nd part
WP 6B+K - 6BB
WP 6B+K2*8 - 66A+B
WP 1B+K - 66A+B

WP 11A - 6BB/4BB
WP 22A - BT B/BT B+K
WP 66A - 6BB
WP 22B - 4BB/66B
WP 22B - 4BB/66B
WP 44B - 3BA/66B
WP 44BB - B+KK the 2nd hit
WP 66B - 6BB
WP 44K - 6BB

SE BBB - 6BB
SE A+K - 4BB/WR K
SE 4B+K - 66A+B

Note: For an opponent that uses SW 22k and SW 22_88b mix up... Simply step left and duck the mix-up. If they throw out 22_88B u will have stepped it giving u a free CH. If they do 22k instead you will have blocked it. Also, Ivy is weak on her left Amy can step and punish a lot of her WP and CL BB attacks including 1B.
 
Hmm. I'm not seeing the apparently tech-specific notation in Notations and Inputs. (specifically, CL, SW, WP, and SE).
 
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