Assassin Combo Discussion Thread

Slade

[14] Master
[notice] This is now the Assassin Combo Discussion Thread. Please use it to discuss Assassin's combos.

- Mage [/notice]

3B

→ 33K (74)
→ BB (67)

9B
→ 1B (73)
→ 11B (67)
→ 22B (66)

33BB
→ 11K (70)

CH 22B
→ BB (65)

WR B
→ 1B+K 3B (80)

WL K
→ 1B+K → 11K (68) Requires a shallow hit.
→ 33K (57)
→ 2BB (54)

A+B
→ 4A (88)
→ 33A (78)

B+K
→ 1B+K → 1B (80)
→ 1B+K → 3B (78)

3B+K
→ 33K (60) Requires a shallow hit.
→ KK (47)
 
4B(hold) →1B (80-82 Dmg)
B+K → A+K → 1B(91 Dmg)
(against the wall) 44B →3AAB (140 Dmg)

(against the wall) 22AAB →3AAB → 1B (190 Dmg)
:sc2ass2::sc2ass3:
 
(coming from SCIIHD on ps3)
4B(hold) →1B (80-82 Dmg)
Not a combo
B+K → A+K → 1B(91 Dmg)
Works great still!
(against the wall) 44B →3AAB (140 Dmg)
(against the wall) 22AAB →3AAB → 1B (190 Dmg)
Neither of these work at all. Maybe something was changed about walls or wall combos in the PAL version/HD remake, since it's not working. They can always guard the 3AAB. Also, 22AB (it's not 22AAB since the second A is automatic and not actually inputted) is not even a natural combo in itself.
 
B+K → 6B → 6B → AA ( 78~82 dmg)
B+K → 2 B+K →2 B+K (77 dmg)
A+B (2 hit) → 2B+K → 2B+K (108 dmg)
WR A.B →1B (3B) (97~103 dmg)
 
Last edited:
B+K → 6B → 6B → AA ( 78~82 dmg)
This isn't a combo. You can air-control diagonally after the first 6B, plus it does less damage than the guarenteed setups from B+K
B+K → 2 B+K →2 B+K (77 dmg)
A+B (2 hit) → 2B+K → 2B+K (108 dmg)
Both of these work, but can be improved by replacing the second 2B+K with 1B. thus:
  • B+K → 2B+K → 1B (80)
  • A+B (2 hit) → 2B+K → 1B (115) [good find on this one, though!]
WR A.B →1B (3B) (97~103 dmg)
WR A.B is neither a NC or NCC, but it does guard break. Plus, the 3B obviously doesn't combo, hence the parenthesis. So here's the guaranteed setups for this move:
  • WR A.B (2nd hit only) → 33K (70)
  • WR A.B (guard break) → 3B → 33K (74, or 104 if the first hit in WR A.B connects)
:sc2ass3:
 
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