Astaroth's Combo (Discussion)

I guess it's not surprising, but it looks like character creation models are slightly different, even when using the suggested height and build. I couldn't get counter 1BB, 2A+G/B+G to connect against Aeon. Using stock Astaroth, it'll connect fine, though.

Yeah, even the biggest models don't have Astaroth's reach.

That doesn't stop me form playing my blonde chick in an american flag bikini and chaps named MFingAMERICA though, because let's face it, she's MOTHER F^CKING AMERICA!

-

And Hahahaha nice vid Sithlord, but you're going to get us nerfed showing the world what we can do.
 
Performing the move to get the JF just takes a some practice. You'll get there, no worries.

To land it after 22_88B,BE.....I would input the air grab roughly at the Apex of the BE swing animation. Not going to lie though, it's a pain in the ass.
 
Thanks guys, really useful tips! Now I'm able to get that JF much more often! =)
But I have another question: what's the trick to perform the last combo in the video (63214B+G, 22_88B BE, 2~8B+G)?
I tried it on Astaroth, Natsu and Tira for an hour, even using 2~8B+G JF sometimes, but I have never been able to land it.
 
the last combo is actually a tech catch, you need to have the CPU on tech (any direction) then when you go for the 22b you need to side step a tiny bit futher then you normally would then hit the B, if they teched then they'll get launched supere high for the 2~8B+G to connect.

be wary though cos if they dont tech and just take the ground hit they wount be launched high enough for the air grab.
 
Wait, wait. In that first combo it looks like he does 22B BE off the ground and still gets the jump grab. I thought that wasn't possible?
 
@Korn: Yes it's possible. I did it off 2 different starters. Last combo is.....WEIRD. As shinjin said, a slightly longer SS but also a VERY slight delay in the actual input.
 
Sithlord: Did you test 4B+K,B, 22B BE vs tech right and left? Or was the dummy set to Random for Ukemi?

Also, random note: You can combo CE after 44[A]. Less damage than every other followup requiring one whole bar, though.
 
If I'm meterless, I've been using HCB B+G, 4{B}. It always combos, but the damage and hit is inconsistent. Sometimes it crumple stuns ukemi for a free followup, sometimes it doesn't. And this is testing using a recorded combo and me trying to ukemi it. Need to spend little more time on it.
 
Zig21: Sithlord: Did you test 4B+K,B, 22B BE vs tech right and left? Or was the dummy set to Random for Ukemi?

OMG! I tested JF HCB+B+G and 66K* combos on every setting I could think of, as well as the f+B stun (on walls, without, etc) but so I just set it to Random with the 4B+K,B combo. WOW....sorry guys.
 
oh lord are you are trolling us?, those are not ground hitting 22B's, they are tech catches, you need to have the cpu try and stand up/techroll after the 66[K] or 63214B+G to land the 28B+G.

Hitting someone on the ground with 22B will NEVER launch high enough for the command air throw.
 
oh lord are you are trolling us?, those are not ground hitting 22B's, they are tech catches, you need to have the cpu try and stand up/techroll after the 66[K] or 63214B+G to land the 28B+G.

Hitting someone on the ground with 22B will NEVER launch high enough for the command air throw.
Orly?
Wait, wait. In that first combo it looks like he does 22B BE off the ground and still gets the jump grab. I thought that wasn't possible?
@Korn: Yes it's possible. I did it off 2 different starters.
There is a distinct difference in how high a person launches when he is launched standing vs. off-the-ground. In the first combo of the vid it is clear as hell that it is OFF-THE-GROUND! So SOMEHOW our boy Sith here has made it work and he has even said so himself in the above quote that "Yes it's possible." I've actually managed to land it twice myself in practice but I'm not sure how I did it and I'm asking him if he has any ideas on the timing so I can do it more regularly.

I'm thinking maybe it's because of the enemy's size.
 
Hey. To Be 100% Honest, I am not 100% sure just yet. Let me explain the factors:

Size is a factor.
Axis may also be a factor. I have another combo recorded that seems to be, so far, axis and size dependant.
Timing. I input the throw sequence right about the time Asty is finishing his move BUT HAS NOT recovered yet. The move still comes out. Yet, it can still whiff....and I am beginning to think it's due to the factors above.

Shinjin is right in the fact that you can delay the input and go for the TECH CATCH which is much easier to get and is 10 points more damage.

Also of note, the 22_88B,BE does different amounts of damage.
 
Back
Top Bottom