Astaroth's Tech Trap (Discussion)

Need 200% meter for this-

44[A}, CT B, 22K BE quake stun tech trap, CE, 662/8B BE, A+G w!, 3KA w!, BB6, 662/8 K, 22/88B 245 dmg.
 
There might be better options after :6::3::2::1::4::B::+::G:, so this is mainly for fun and trolling, but...
:6::3::2::1::4::B::+::G:, slight delay, :2::1::4::A:
Have fun spinning.
 
There might be better options after :6::3::2::1::4::B::+::G:, so this is mainly for fun and trolling, but...
:6::3::2::1::4::B::+::G:, slight delay, :2::1::4::A:
Have fun spinning.
66[K] tech traps all as well, plus its retarded activation frames make it safe if they don't tech and it whiffs. If they do tech, you get turnaround 214A or 28B+G combo for ~150 damage. Mixes up with 662K for if they stay down to tack an extra 20-30ish damage to the 63214B+G BnB.
 
At close range where it launches, 66(K) and 66K BE (revenge hit) both combo into 214A. It's difficult to do and takes some practice though. Same for 28B+G.
 
CH 3A+B > 214A will tech trap all directions but back, though you have to delay the 214A slightly or it will miss.
 
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