HolyCarp
[14] Master
Something cool I found a couple of years ago.
It'll probably be a difficult one to explain, hopefully the video will help...
It's actually possible for an attack to interrupt a successful JG. We know that JG replaces blockstun with a JG "freeze" (the blue flash) which lasts 14 frames iirc, and within those frames you would usually buffer a suitable punish. If the attack is made up of multiple hits in rapid succession, the single tap of G will usually JG the full string (e.g. Cervy aB, Natsu 66K, Elysium CE can all be countered using a single JG). In other words, if there's another hit during that JG freeze, you will automatically JG it.
We also know that a different input is required to JG lows (tap 2G) compared to highs and mids (tap G). Because of this, when a low hits you during the mid JG freeze, it will interrupt your JG attempt (e.g. Xiba kB is high-low so the low will hit you even if you JG the high). The opposite is also true (e.g. Natsu 4a+bA is low-high so the high will hit you even if you JG the low).
Here's the weird part. After the JG is interrupted, you remain in that JG freeze state (as long as you don't hit G), meaning your character will automatically JG the next attack, regardless of the timing.
Here it is in action, on a shitty phone camera:
The video has four parts:
1) Just showing how the auto-JG glitch works.
2) It works even if you're in the middle of an attack... or backturned.
3) It bypasses your recovery frames, so be as unsafe as you like.
4) If you hold down 2, you'll automatically JG low instead.
Side notes:
-It will NOT work if you press G or get knocked down.
-The only examples I've found so far are Natsu 4a+bA (great for ukemi JGs), Xiba kB, Viola's orb + a low and Ein + a low.
tl;dr - watch the video
It'll probably be a difficult one to explain, hopefully the video will help...
It's actually possible for an attack to interrupt a successful JG. We know that JG replaces blockstun with a JG "freeze" (the blue flash) which lasts 14 frames iirc, and within those frames you would usually buffer a suitable punish. If the attack is made up of multiple hits in rapid succession, the single tap of G will usually JG the full string (e.g. Cervy aB, Natsu 66K, Elysium CE can all be countered using a single JG). In other words, if there's another hit during that JG freeze, you will automatically JG it.
We also know that a different input is required to JG lows (tap 2G) compared to highs and mids (tap G). Because of this, when a low hits you during the mid JG freeze, it will interrupt your JG attempt (e.g. Xiba kB is high-low so the low will hit you even if you JG the high). The opposite is also true (e.g. Natsu 4a+bA is low-high so the high will hit you even if you JG the low).
Here's the weird part. After the JG is interrupted, you remain in that JG freeze state (as long as you don't hit G), meaning your character will automatically JG the next attack, regardless of the timing.
Here it is in action, on a shitty phone camera:
The video has four parts:
1) Just showing how the auto-JG glitch works.
2) It works even if you're in the middle of an attack... or backturned.
3) It bypasses your recovery frames, so be as unsafe as you like.
4) If you hold down 2, you'll automatically JG low instead.
Side notes:
-It will NOT work if you press G or get knocked down.
-The only examples I've found so far are Natsu 4a+bA (great for ukemi JGs), Xiba kB, Viola's orb + a low and Ein + a low.
tl;dr - watch the video