Azwel General Discussion

Are the projectile attacks fast and are they high/steppable?

They can be sidesteppable, though the projectiles aren't slow. Best used when punishing opponents from a distance or generally harassing opponents who try to stall from far away. Especially when Lethal Hit could be triggered by one of them, you can close distance regardless of how much space is between the two characters.
 
They can be sidesteppable, though the projectiles aren't slow. Best used when punishing opponents from a distance or generally harassing opponents who try to stall from far away. Especially when Lethal Hit could be triggered by one of them, you can close distance regardless of how much space is between the two characters.


Hello, while i guess Azwell isn't losing life while in SC state, what is the downside (if any) of his SC ?
The way i saw it is, what prevent you from rushing SC and stay there forever ?
Does he have a number of limited moves per stance or all of his 3 stances got a whole movelist ?
 
Hello, while i guess Azwell isn't losing life while in SC state, what is the downside (if any) of his SC ?
The way i saw it is, what prevent you from rushing SC and stay there forever ?
Does he have a number of limited moves per stance or all of his 3 stances got a whole movelist ?

Azwel does not lose life in SC. I don't think I've noticed any downside whilst in SC.

His SC like other characters SC where it does deplete when gauge is gone.

Sword, Spear and Axe stance don't change the move list it's just like any other stance.
 
if the SC deplete the gauge how can u cast the CE in SC then, u said that his CE was the same in SC coz u didn't found the input for the upgraded version so how did u cast it if the gauge deplete ?
 
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Azwels K is rather unique where if pressed with either 4 6 or 2/8 he will go into a stance depending on the direction pressed. Pressing an attack button in said stance will have him perform various attacks. 4K puts him in stance with Shield and Spear, 6K puts him in stance with Axe and 2/8 puts him in stance with his twin swords.
Thanks so much for this!
When you talk about his K attacks, do they all have different animations? I.e. is 8K a jump kick and 2K a low kick, both of which generate his twin swords? Or do all of the K attacks have the same animation, and therefore keep your weapon changes hidden from the opponent?
 
Thanks so much for this!
When you talk about his K attacks, do they all have different animations? I.e. is 8K a jump kick and 2K a low kick, both of which generate his twin swords? Or do all of the K attacks have the same animation, and therefore keep your weapon changes hidden from the opponent?
That's the funny thing, neither of these animations are literal kicks, just stance formations. 2K/8K will have you move in chosen direction and have you in a stance with two swords to follow up with a move for that stance. Same goes for 4K and 6K no literal kicks you ready yourself in that stance to follow up with an attack
 
Azwel's Move List

AAA
AB
6AA
3A
2A_FC 2A
2AK_FC 2AK ~ Beauty of Balance(Sword Mode)
2A6K_FC 2A6K ~ Tragedy of War(Ax Mode)
2A4K_FC 2A4K ~ Comedy of Efforts(Spear & Shield Mode)
1A(aGI Verticals)
4A(aGI High Horizontals)
FC 3A
FC 1A
WS A
9A
8A
7A
BT A
BT 2A

BA
BBB
BBK ~ Beauty of Balance(Sword Mode)
BB6K ~ Tragedy of War(Ax Mode)
BB4K ~ Comedy of Efforts(Spear & Shield Mode)
B6
B4
6BA
6BB
3BB(Lethal Hit on Crouching Opponents)
2BB
2BBK ~ Beauty of Balance(Sword Mode)
2BB6K ~ Tragedy of War(Ax Mode)
2BB4K ~ Comedy of Efforts(Spear & Shield Mode)
1BB(1B aGI's Mid Verticals)
4B(aGIs Verticals/Lethal Hits after normal GI)
FC B
FC 3BB
FC 1B
WS BB
9B
8B
7B
BT B
BT 2B

A+B(Lethal Hit after crushing GI & RE)
6A+B
2A+B
4A+B
8A+B
214A+B
BT A+B

33_66_99A
22_88A(Lethal Hits on Sidesteppers)
22_88AK ~ Beauty of Balance(Sword Mode)
22_88A6K ~ Tragedy of War(Ax Mode)
22_88A4K ~ Comedy of Efforts(Spear & Shield Mode)
11_44_77A
33_66_99B
22_88B(Lethal Hits on Whiff Punish)
22_88BK ~ Beauty of Balance(Sword Mode)
22_88B6K ~ Tragedy of War(Ax Mode)
22_88B4K ~ Comedy of Efforts(Spear & Shield Mode)
11_44_77B(Can Be Charged As Guard Break/Lethal Hits at Very Far Range)
8WR A+B
RUN K
CE

K_BT K = Beauty of Balance(Sword Mode)
2_8K_BT 2_8K = Beauty of Wonder(Sword Mode)
22_88K = Beauty of Performance(Sword Mode)

Beauty of Balance(Sword Mode)

AAA
AAB
AAK ~ Beauty of Balance(Sword Mode)
AA6K ~ Tragedy of War(Ax Mode)
AA4K ~ Comedy of Efforts(Spear & Shield Mode)
AB
B(Lethal Hits after Guard Burst)
K
6K ~ Tragedy of War(Ax Mode)
4K ~ Comedy of Efforts(Spear & Shield Mode)
A+B(Lethal Hits after crushing GI & RE)
B+K


3K_6K_9K_BT 6K = Tragedy of War(Ax Mode)
33_66_99K = Tragedy of Performance(Ax Mode)

Tragedy of War(Ax Mode)

A
B(Lethal Hits after crushing GI & RE)
6K
K ~ Balance of Beauty(Sword Mode)
2_8K ~ Beauty of Wonder(Sword Mode)
4K ~ Comedy of Efforts(Spear & Shield Mode)
A+B(Lethal Hit after crushing GI & RE)
B+K


1_4_7K_BT 4K = Comedy of Efforts(Spear & Shield Mode)
11_44_77K = Comedy of Performance(Spear & Shield Mode)

Comedy of Efforts(Spear & Shield Mode)

AB
BB
B6
4K
K ~ Balance of Beauty(Sword Mode)
2_8K ~ Beauty of Wonder(Sword Mode)
6K ~ Tragedy of War(Ax Mode)
A+B(Lethal Hit after crushing GI & RE)
B+K

Almighty Mode(Soul Charge Mode)

Soul Charge AAA
Soul Charge BBB
Soul Charge A+B(Lethal Hits after crushing GI & RE)
Soul Charge 6A+B
Soul Charge 8A+B
Soul Charge 8WR A+B
Soul Charge B+K
Soul Charge 6B+K
Soul Charge 4B+K
Soul Charge 6A+B+K

All RE Attacks Lethal Hit in 2nd Clash

RE A
RE AK ~ Beauty of Balance(Sword Mode)
RE A6K ~ Tragedy of War(Ax Mode)
RE A4K ~ Comedy of Efforts(Spear & Shield Mode)
RE BB
RE K

Huge Thanks to @Soul

Azwel's Move List is at 56:00
 
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Azwel's 2A_FC 2A has 2 hits compared to other characters, 3 throws(2 Front Throws & a Back Throw with no Side Throws), Kicks are only in his stances & RUN K, Normal Kicks/Body Attacks for other characters are for his stances,

Azwel's Stances

K_BT K = Beauty of Balance(Sword Mode)
2_8K_BT 2_8K = Beauty of Wonder(Sword Mode)
22_88K = Beauty of Performance(Sword Mode)

3K_6K_9K_BT 6K = Tragedy of War(Ax Mode)
33_66_99K = Tragedy of Performance(Ax Mode)

1_4_7K_BT 4K = Comedy of Efforts(Spear & Shield Mode)
11_44_77K = Comedy of Performance(Spear & Shield Mode)

When Azwel Use a Sword

AAA
2A_FC 2A
WS A
8A
BT A
BT 2A
BB
B6
B4
2B
FC 2B
WS BB
8B
BT B
BT 2B
22_88A
22_88B
BoB AAA
BoB B
A+B
Soul Charge A+B
6A+B
8WR A+B
BoB A+B
BoB B+K
Soul Charge B+K
CoE AB
RE
RE A
RE BB

When Azwel Uses An Axe

AAA
AB
6AA
3A
FC 3A
9A
BA
6BB
3BB
9B
FC 3BB
33_66_99A
33_66_99B
ToW A
ToW B
ToW A+B
Soul Charge A+B
6A+B
8WR A+B
ToW B+K
Soul Charge 6B+K
RE BB

When Azwel Use a Spear & Shield

1A
4A
FC 1A
7A
6BA
1BB
4B
FC 1B
7B
11_44_77A
11_44_77B
11_44_77(B)
CoE A
CoE B
CoE B6
CoE A+B
Soul Charge A+B
8WR A+B
BoB AAB
BoB AB
CoE B+K
RE BB
 
Question: If he doesn't have side throws, what happens if he tries? Does he get front throws or the back throw? Even Tekken 7 gave Eliza side throws even if they were just copied from her command throw.
 
Question: If he doesn't have side throws, what happens if he tries? Does he get front throws or the back throw? Even Tekken 7 gave Eliza side throws even if they were just copied from her command throw.
Yes, he only gets the front throws when doing side throws.
 
Hey I'm looking through the frame data wiki for Azwel and notice that difference stance buttons are put into their own group (so there is an A for each stance), but should we prefix those commands with some kind of stance notation?

Kind of like how Tira has GS A and JS A.

If so, what would those stance abbreviations be?

BOB = Beauty of Balance (Sword)
TOW = Tragedy of War (Axe)
COE = Comedy of Errors (Shield)
 
Still puzzled about how to deal with pressure when outside of swords. Really struggling with getting my turn back.

FC 1B and FC 1A.
 
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Has anyone stumbled upon just frame moves for Azwel? His 6B,A is just frameable

Never mind figure it out.
 
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