Bakstep vulnerable for 20F

noodalls

[10] Knight

http://youtu.be/
BeDU1zdiKB8

One of the changes mentioned in the patch notes was that the backdash was more vulnerable. I decided to test this using PStick setup.

Astaroth does standing A (long reach, hits fairly consistently on its first active hit frame regardless of distance, simple motion, known frame data).

Taki presses 4 or 454 (1F for each input) then holds guard.

Assuming the first input occurs on F0,

If Taki enters 4 on F0, then holds guard from F15-30, while Astaroth's standing A hits on F20, it will not be guardable.

If Taki enters 4 on F0, then holds guard from F15-30, while Astaroth's standing A hits on F21, it will be guardable.

Same applies to 454, with respect to the initial input (e.g. 4 on F0, 5 on F1, 4 on F2) suggesting that the frame data relates to the initial backwards input.

Mediafire upload to come, so that people can check this for themselves.

http://www.mediafire.com/?hs8crcjocpc29xr

If a mod could fix the typo in the topic title, that would be great.
 

dom

[08] Mercenary
Just to be clear, don't some characters have faster back steps that can mitigate this window alittle?
 

Slade

[14] Master
Some characters travel longer distances with their backsteps but they should all have a 20f period where they cannot block after initiating a backstep.
 

noodalls

[10] Knight
A quick check of Asta, Natsu and Alphas backdashes would suggets that they are all the same 20F.