Slade
[14] Master
n.n
214B+G
→ 22B (90)
→ 4(B) (86)
[A]
→ 22B → 66B (119) Unreliable on deep or shallow hit.
→ 4A+B[K] (101) Unreliable on shallow hit.
→ Dash up 2A+G_B+G (85) Opponent can escape throw.
→ 22B (69)
4[A] (On opponent's back)
→ 6K → 2A+G_B+G (114) Opponent can escape throw.
→ Dash forwards 3A+G_B+G(101) Opponent can escape throw.
→ 66B (83)
→ 66K (64)
→ 4B (60)
CH B6K
→ 2A+G_B+G (103) Opponent can escape throw.
→ 66B (81)
→ 66K (69) Good for ring outs.
CH 6B
→ 22K → 22_88B (123) Step counterclockwise for 22_88B.
→ 22B (81)
3B
→ 2A+G_B+G (92) Opponent can escape throw.
CH 3B or 3(B)
→ 2A+G_B+G (101) Opponent can escape throw.
→ 66B (79)
→ 66K (67) Good for ring outs.
22_88B (On opponent's side or back)
→ 66B (104) Does 94 damage on opponent's back.
WR B (On crouching opponent's side)
→ 22B (72)
→ 4(B) (69)
WL B (On opponent's side or back)
→ 66B (92) Does 97 damage on opponent's back.
[K]
→ 2A+G_B+G (83) Only if opponent's back is to the wall. Can escape throw.
CH 6K
→ 2A+G_B+G (86) Opponent can escape throw.
→ 66B (64)
→ 66K (52) Good for ring outs.
66[K]
→ Turn around 22B (106)
CH 1K
→ 66B (68)
33_99[K]
→ Turn around 22K → 22B (166)
→ Turn around 22B (122)
→ Turn around 4(B) (118)
22_88K
→ 22B (99)
→ 4(B) (95)
CH WR K
→ 2A+G_B+G (81) Opponent can escape throw.
→ 22B (65)
3A+B
→ 66B (74)
CH 3A+B
→ 2A+G_B+G (105) Opponent can escape throw.
3[A+B]
→ 2A+G_B+G (106) Opponent can escape throw.
CH 6B+K
→ Dash forwards 2A+G_B+G (96) Opponent can escape throw.
→ 22B (77)
236B+K
→ 22K → Dash forwards 2A+G_B+G (203) Opponent can escape throw.
→ 22K → 22B (187)
→ 2A+G_B+G (164) Opponent can escape throw.
→ 22B (148)
214B+G
→ 22B (90)
→ 4(B) (86)
[A]
→ 22B → 66B (119) Unreliable on deep or shallow hit.
→ 4A+B[K] (101) Unreliable on shallow hit.
→ Dash up 2A+G_B+G (85) Opponent can escape throw.
→ 22B (69)
4[A] (On opponent's back)
→ 6K → 2A+G_B+G (114) Opponent can escape throw.
→ Dash forwards 3A+G_B+G(101) Opponent can escape throw.
→ 66B (83)
→ 66K (64)
→ 4B (60)
CH B6K
→ 2A+G_B+G (103) Opponent can escape throw.
→ 66B (81)
→ 66K (69) Good for ring outs.
CH 6B
→ 22K → 22_88B (123) Step counterclockwise for 22_88B.
→ 22B (81)
3B
→ 2A+G_B+G (92) Opponent can escape throw.
CH 3B or 3(B)
→ 2A+G_B+G (101) Opponent can escape throw.
→ 66B (79)
→ 66K (67) Good for ring outs.
22_88B (On opponent's side or back)
→ 66B (104) Does 94 damage on opponent's back.
WR B (On crouching opponent's side)
→ 22B (72)
→ 4(B) (69)
WL B (On opponent's side or back)
→ 66B (92) Does 97 damage on opponent's back.
[K]
→ 2A+G_B+G (83) Only if opponent's back is to the wall. Can escape throw.
CH 6K
→ 2A+G_B+G (86) Opponent can escape throw.
→ 66B (64)
→ 66K (52) Good for ring outs.
66[K]
→ Turn around 22B (106)
CH 1K
→ 66B (68)
33_99[K]
→ Turn around 22K → 22B (166)
→ Turn around 22B (122)
→ Turn around 4(B) (118)
22_88K
→ 22B (99)
→ 4(B) (95)
CH WR K
→ 2A+G_B+G (81) Opponent can escape throw.
→ 22B (65)
3A+B
→ 66B (74)
CH 3A+B
→ 2A+G_B+G (105) Opponent can escape throw.
3[A+B]
→ 2A+G_B+G (106) Opponent can escape throw.
CH 6B+K
→ Dash forwards 2A+G_B+G (96) Opponent can escape throw.
→ 22B (77)
236B+K
→ 22K → Dash forwards 2A+G_B+G (203) Opponent can escape throw.
→ 22K → 22B (187)
→ 2A+G_B+G (164) Opponent can escape throw.
→ 22B (148)