DNS A can also break the guard and cause the Guard Burst. But only the 66B+KAB G DNS B / 66B+KAB G CE DNS B can be perfomed. Even though this move is unsafe (-16), it's a great threat.
I do agree that we should rely more on Pyrrha Omega's Guard Burst game.
That's the purpose for not having a strong mix-up game.
I think you misunderstood me. My list is ONLY for moves that GUARANTEE 4[A] after the burst. There are many other moves that have the capability to break. :D
I'm having trouble landing DNS B after CE. I Also have trouble connecting it after 22B. Is there a way to make it more consistent?
My problem is that I sometimes accidentally break guard. The worst one is when I see my opponent rolling left and I try to catch their roll with 3A+B, only to have them get up and block at the last second. 3A+B is two hits - the first breaks guard and the second does about 16 dmg and combos into nothing. i cry evertim.