OmegaXCN
[10] Knight
This is a compiled list of Taki changes in the new Soul Calibur: Broken Destiny. Please feel free to contribute.
This post will be updated as players find more things about Taki in this new game.
Summary of changes so far (Updated 10/08/09)
- New 'on hit' properties on 11_77K and 3bK give opponents two new reasons not to duck Taki: safe and high-damage, mid-hit punishers.
- All possession stance moves do more damage
- A couple of moves do a bit more damage now.
- No real nerfs to Taki's game.
- No new moves besides the Critical Finish Attack, which guard crushes (like all Critical Finish Attacks) and tech crouches.
New Combos
3bK -> PO rush -> 1A
3bK -> PO rush -> 4A
11_77K -> A6 -> WR B
11_77K -> 66B:A
--New move properties--
11_77 K bounce launches on regular hit similar to BT A+B, guarantees A6 -> WR B
3bK knocks down on regular hit
66B:A now gives huge ring out/wall splat potential when use in air juggles...better than A6
66B:A just frame is easier to do, timing requires close to last possible frame, and second hit no longer has 'non just-frame version' that gives less damage and no white flash.
BB now gives +1 on hit, -11 on block.
33_99 A : B : B : B just frames removed. Only non just-frame version exists now.
BUFFS +
--Damage buffs--
66B:A damage buffed 50 from 39 (JF timing seems like A6, latest possible frame)
Stalker Drop air throw does more damage than A6 before armor is broken (broken armor damage bonus is a lot higher now in Broken Destiny)
1A is 34 (UP from 25)
4A is 22 (UP from 18)
44A is 24 (UP from 18)
88_22B is 38 (UP from 34)
44K,K is 44 (UP from 36)
66K is 40 (UP from 30)
WR BKB is 76 (UP from 69)
--Possession--
PO B damage is 34 (UP from 32)
PO A damage is 20 (UP from 10)
PO K damage is 22 (UP from 16)
PO 7_8_9K is 25 (UP from 15)
PO B+K is 65 damage.
NERFS -
Taki
now -11 on block (used to be -10).
A6 is 23 (DOWN from 32)
88_22A is 13 (DOWN from 16)
WR BBB is 45 + 45 (DOWN from 42 + 50)
New 'air GI' mechanic makes a lot of Taki's moves riskier to throw out. *
*New GI mechanic in SC:BD launches you in the air if you get repelled while doing a jumping move, leading into guaranteed damage.
This applies to the following Taki moves (from Sandrock's post).
K2
Third hit of 3KKK
44K
33/99 K
66K
HOVER B
PO 8K
Wind Roll B (And of course , the last hit of Wind Roll BBB)
(From far away) Wind Roll K .
BT Wind Roll K
STK K
STK B
2A+B (And of course , BT 2A+B)
66A (And third hit of WS AAA)
22/88 K (Also , both of the followups -A , Wind Roll B-)
Running K
Jumping A/B/K.
Thanks to all the Taki players who contributed to this thread.
This post will be updated as players find more things about Taki in this new game.
Summary of changes so far (Updated 10/08/09)
- New 'on hit' properties on 11_77K and 3bK give opponents two new reasons not to duck Taki: safe and high-damage, mid-hit punishers.
- All possession stance moves do more damage
- A couple of moves do a bit more damage now.
- No real nerfs to Taki's game.
- No new moves besides the Critical Finish Attack, which guard crushes (like all Critical Finish Attacks) and tech crouches.
New Combos
3bK -> PO rush -> 1A
3bK -> PO rush -> 4A
11_77K -> A6 -> WR B
11_77K -> 66B:A
--New move properties--
11_77 K bounce launches on regular hit similar to BT A+B, guarantees A6 -> WR B
3bK knocks down on regular hit
66B:A now gives huge ring out/wall splat potential when use in air juggles...better than A6
66B:A just frame is easier to do, timing requires close to last possible frame, and second hit no longer has 'non just-frame version' that gives less damage and no white flash.
BB now gives +1 on hit, -11 on block.
33_99 A : B : B : B just frames removed. Only non just-frame version exists now.
BUFFS +
--Damage buffs--
66B:A damage buffed 50 from 39 (JF timing seems like A6, latest possible frame)
Stalker Drop air throw does more damage than A6 before armor is broken (broken armor damage bonus is a lot higher now in Broken Destiny)
1A is 34 (UP from 25)
4A is 22 (UP from 18)
44A is 24 (UP from 18)
88_22B is 38 (UP from 34)
44K,K is 44 (UP from 36)
66K is 40 (UP from 30)
WR BKB is 76 (UP from 69)
--Possession--
PO B damage is 34 (UP from 32)
PO A damage is 20 (UP from 10)
PO K damage is 22 (UP from 16)
PO 7_8_9K is 25 (UP from 15)
PO B+K is 65 damage.
NERFS -
Taki
A6 is 23 (DOWN from 32)
88_22A is 13 (DOWN from 16)
WR BBB is 45 + 45 (DOWN from 42 + 50)
New 'air GI' mechanic makes a lot of Taki's moves riskier to throw out. *
*New GI mechanic in SC:BD launches you in the air if you get repelled while doing a jumping move, leading into guaranteed damage.
This applies to the following Taki moves (from Sandrock's post).
K2
Third hit of 3KKK
44K
33/99 K
66K
HOVER B
PO 8K
Wind Roll B (And of course , the last hit of Wind Roll BBB)
(From far away) Wind Roll K .
BT Wind Roll K
STK K
STK B
2A+B (And of course , BT 2A+B)
66A (And third hit of WS AAA)
22/88 K (Also , both of the followups -A , Wind Roll B-)
Running K
Jumping A/B/K.
Thanks to all the Taki players who contributed to this thread.