Cassandra Frame Data Discussion Thread


I'll make you submit!
Please use this thread to discuss Cassandra's frame data for Soulcalibur II.

The Frame Data can be found in this sticky here. [Not completed yet]


[10] Knight
Cassandra's Auto GI:
4A ~ High-Mid horizontal moves and throws. GI frames: 5th-10th
4B ~ High-Mid vertical moves and throws. GI frames: 5th-10th
FC3B ~ Over-head vertical moves only. GI frames: 4th-7th
214G ~ High-Mid vertical moves and throws:
214(2nd)G ~ GI frames: 20th-28th
214(18th)G ~ GI frames: 4th-12th
214(36th)G ~ GI frames: 1st-9th

Cassandra's Tech-frames:

1A - TC (19th-end)
66A - TC (6th-15th)
11A - TJ (9th-24th)
WS A - No TC
WS[A] - TC (1st-41th)
8A - TJ (2nd-30th)

B6(i17) - TC (6th-15th)
44B - TC (9th-24th)
11B - TC (6th-50th)
22B - TC (9th-42nd)
44bA - No TC
8B - TJ (2nd-30th)

1K - TJ (17th-21st)
44K - TC (4th-10th)
33K - No TJ
7K - TJ (14th-Landed)
8K - TJ (11th-25th)
G8K - TJ (2nd-30th)
WSK - TC (1st-10th) / No TJ

A+B - TJ (19th-25th)
3A+B - TC (7th-18th)
8A+B - TJ (14th-37th)
B+K - TJ (12th-24th) with TSS

236 - TC (6th-12th)(1 frame in 13th can guard)
236A - TC (1st-14th) with TJ(after impact frame)
236K - TC (5th-24th)

Unreliable Tech-Crouch:
2B - UTC(6th-12th)
236B - UTC (6th-12th)
66K - UTC (4th-8th)

TC = Tech-Crouch
TJ = Tech-Jump
TSS = Tech-Side-Step
UTC = Unreliable Tech-Crouch - It can duck specific high and throw sometimes such as Raphael's, Kilik's and Mina's throw and Ivy's A.
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