Consolidated List of Changes from SC3.

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SWBeta

[08] Mercenary
Information credit goes to CF Nightmare boards.

• 3B is more unsafe; punishable by Sophitia.
• [A] > NSS K is a combo; NSS K is uninterruptable by 2As if [A] is guarded.
• aB doesn't KD on CH; no forced FC on hit & block.
• Low Throw can throw forward (FC A+G) or backward (FC B+G).
• 2A is a new move that replaces the old 2A. Still low hit. Nightmare swings downward with his arm. Shorter range than old 2A. TCs its later frames. Minus frames on hit and CH.
• A+B now SCs at all times, and the SC effect ends only after a period of time has passed. SC won't be canceled if Nightmare deals damage. It only ends after that specific amount of time has passed. It DOES end, though, when Nightmare is damaged or if he blocks a hit.
• 2A+B SCs when it lands as the ground AT.
• 66B is a SCGB (Soul Charge Guard Break).
• 3B is a SCGB.
• NSS A+B is a SCGB.
• NSS bA is a SCGB.
• 6B:B is a SCGB.
• 4B no longer SCs on block. Minus frames on block.
• 2B+K has GB properties.
• 3A2A6 is a new command. Nightmare can go into GS after 3A2A.
• GS B launches on CH only.
• GS [B ] ends in NSS.
• GS A+B is a new move. It's an advancing version of standing A+B. Length of advance is very short.
• WS K is a new move. Single hit mid kick. Safe on block. Plus frames on hit.
• 4[K]B:B is a new move. mid,mid,mid.
• A+K now ATs on normal hit.
• 44BB has a new animation. Minus frames on block.
• 44B[B ] ends in NSS.
• 22K is now Nightmare's old 44K.
• 22K6 is a new command. Nightmare can go into GS after 22K.
• 44K is now Nightmare's old bK.
• 3A+B does not RO anymore.
• 3K is slower and doesn't give + frames
• 3[K] KDs instead of stuns.
• NSS ibA is a new JF. Activated by fastest input.
• BT B doesn't KD anymore.
• 44A is high now.
• 22_88AB; 2nd hit stuns on normal hit.

Changes from 1.01 to 1.03
• FC grab head pickup to A+G_B+G not guranteed anymore.
 
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