EastredDragon
[09] Warrior
My friends and I have been having problems pulling off the critical edge with certain characters that have the sliding motion to not only do critical edge, but also to enter stance, such as Nightmare (Grim stride), Mitsurugi (Silent Step), and Voldo (I don't know the name of it.)
I myself know it's not the problem pulling off the move itself, because I can pull it off with other characters who don't have a sliding stance 100% of the time in a practice match, so it's obviously the stance entry that's screwing it up.
This is quite agitating, especially in mid combat when your character gets smacked because you're trying (and failing) to critical edge. Is there any way around this?
I've noticed one way is to imput the motions while blocking, but that doesn't work all the time because you have to let go right as you do A+B+K.
Another thing is that I'm just throwing this out on a limb here, but what if one could do the critical edge from stances? I don't see it effecting gameplay much (From my view, don't hurt me!), and it would solve this nuissance of a problem.
I myself know it's not the problem pulling off the move itself, because I can pull it off with other characters who don't have a sliding stance 100% of the time in a practice match, so it's obviously the stance entry that's screwing it up.
This is quite agitating, especially in mid combat when your character gets smacked because you're trying (and failing) to critical edge. Is there any way around this?
I've noticed one way is to imput the motions while blocking, but that doesn't work all the time because you have to let go right as you do A+B+K.
Another thing is that I'm just throwing this out on a limb here, but what if one could do the critical edge from stances? I don't see it effecting gameplay much (From my view, don't hurt me!), and it would solve this nuissance of a problem.