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IV Wind
[10] Knight
This is the current movelist/notes gathered from all available Demos played over the last few months.
Moves retained from Soulcalibur V:
Verticals:
BB
3B (SC6 Note: Lethal Hit on crouching opponents.)
44B (Still capable of entering MST)
66B/33B/99B,66BB/33BB/99BB
11B, 11BA, 11BA4~MST, 77B, 77BA, 77BA4~MST
kB
22B
B6 (SC6 Note: Lethal Hit on all movement, unsafe on block now.)
236B (Same note applies from Hold version.)*
236B Hold (SC6 Note: Pushes further out.)*
Horizontals
AA
4A (Still enters MST.)
6A (Still enters Relic.)
7,8,9A
2A
1A (SC6 Note: The same but on counter hit and run counter gives you followups.)
1AB
wrA (SC6 Note: wrAA is an extension.)
bA (SC6 Note: bA attack throws no matter what in Soul Charge.)
Kicks
4K, 44K, 11K, 77K
4KB (SC6 Note: Knocks them away further for any oki.)
3K
6K
33K/99K
7,8,9K
wrK
Simultaneous Press
66A+B (SC6 Note: You can cancel it with G to enter Relic stance)
2A+B
7,8,9A+B
6B+K to enter Mist
4B+K to enter Relic
Stance
Mist:
A+B
A
B, BB, (SC6 Note: BBB is new addition, same two quick stabs into SCV’s 4B animation.)
K
KB (SC6 Note: No longer natural combo, still jails.)
Relic:
A+B
A+B Hold
New Moves/Notation Changes of Previous Moves
- BBBaRE (aRE standing for Auto Reversal Edge until we have a confirm notation, third B activates RE.)
- AAA (Last A resembles old 22A from SC5)
- A+B is a slow mid launcher that guard breaks
- 6A+B is old B+K
- All other directions of A+B is the same
-2B is SCV 1B now, old 2B is gone
-1BB low, mid knockdown
-1BA+B slow launcher that guard breaks on crouch block
- 66K new tackle, it knocks the opponent back a large distance
- 22K is a new low kick, short reach, un-seeable
- 4B is his 6B8 from SCV
- 2K is old 1K, low kick
- 1KB is old 2KB, natural combo, knockdown on CH. Can enter Mist
- 22A has now reverted back to SC3’s 22A, whiff punish becomes a lethal hit
- 6B is new thrusting attack that he can enter Mist from
- 66AA, 33AA, 99AA all are his 66AA he had in SC2
- 44A, 11A, 77A are all his 22A from SC5 and you can enter Relic Stance from it
- 3A motion is changed, the stun off run counter is different.
- 236K is his SC4's 11K, capable of entering into RLC.
-wrB2B is the old FC 1BB from SCV. Can LH on second hit, not sure of implication for LH.
Relic
-A
-AA
-B is a break attack
-K is a safe diving tackle (safe on block, not enough to push frames afterward.)
Please let me know if you see something missing from the current notes gathered from the SC6 Demo and I will update as soon as I can.
Moves retained from Soulcalibur V:
Verticals:
BB
3B (SC6 Note: Lethal Hit on crouching opponents.)
44B (Still capable of entering MST)
66B/33B/99B,66BB/33BB/99BB
11B, 11BA, 11BA4~MST, 77B, 77BA, 77BA4~MST
kB
22B
B6 (SC6 Note: Lethal Hit on all movement, unsafe on block now.)
236B (Same note applies from Hold version.)*
236B Hold (SC6 Note: Pushes further out.)*
Horizontals
AA
4A (Still enters MST.)
6A (Still enters Relic.)
7,8,9A
2A
1A (SC6 Note: The same but on counter hit and run counter gives you followups.)
1AB
wrA (SC6 Note: wrAA is an extension.)
bA (SC6 Note: bA attack throws no matter what in Soul Charge.)
Kicks
4K, 44K, 11K, 77K
4KB (SC6 Note: Knocks them away further for any oki.)
3K
6K
33K/99K
7,8,9K
wrK
Simultaneous Press
66A+B (SC6 Note: You can cancel it with G to enter Relic stance)
2A+B
7,8,9A+B
6B+K to enter Mist
4B+K to enter Relic
Stance
Mist:
A+B
A
B, BB, (SC6 Note: BBB is new addition, same two quick stabs into SCV’s 4B animation.)
K
KB (SC6 Note: No longer natural combo, still jails.)
Relic:
A+B
A+B Hold
New Moves/Notation Changes of Previous Moves
- BBBaRE (aRE standing for Auto Reversal Edge until we have a confirm notation, third B activates RE.)
- AAA (Last A resembles old 22A from SC5)
- A+B is a slow mid launcher that guard breaks
- 6A+B is old B+K
- All other directions of A+B is the same
-2B is SCV 1B now, old 2B is gone
-1BB low, mid knockdown
-1BA+B slow launcher that guard breaks on crouch block
- 66K new tackle, it knocks the opponent back a large distance
- 22K is a new low kick, short reach, un-seeable
- 4B is his 6B8 from SCV
- 2K is old 1K, low kick
- 1KB is old 2KB, natural combo, knockdown on CH. Can enter Mist
- 22A has now reverted back to SC3’s 22A, whiff punish becomes a lethal hit
- 6B is new thrusting attack that he can enter Mist from
- 66AA, 33AA, 99AA all are his 66AA he had in SC2
- 44A, 11A, 77A are all his 22A from SC5 and you can enter Relic Stance from it
- 3A motion is changed, the stun off run counter is different.
- 236K is his SC4's 11K, capable of entering into RLC.
-wrB2B is the old FC 1BB from SCV. Can LH on second hit, not sure of implication for LH.
Relic
-A
-AA
-B is a break attack
-K is a safe diving tackle (safe on block, not enough to push frames afterward.)
Please let me know if you see something missing from the current notes gathered from the SC6 Demo and I will update as soon as I can.
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