#### AZYG4LYFE

##### Play FFRK

__Throws__A+G(random)-Dampierre facing front of edge

- Range from edge to RO: Close-Semi close, the distance this throw covers is quite good
- Applications: Combo: 623B ~ A+G RO
- Reliability: Fair- You have be aware the opponent can break the throw and of course there's a chance A+G can come out in it's regular version which doesn't RO.

- Range from edge to RO: Close
- Applications: If you're back is facing the edge you can attempt to use this throw
- Reliability: Decent

- Range from edge to RO: Close
- Applications: The only thing I can think of at this time will be with Voldo in BS stance, bear in mind he can throw break whilst backturned, you'll rarely have a situation where you can do this however.

__:__

*General Moves*66K

- Range from edge to RO: Close
- Applications: This move can also RO to Dampierre's Right side if you're close to the edge as well
- Combo: A+B ~ 66K, more reliable if Dampierre is very close to the edge or is close on his right side.

- Range from edge to RO: Close
- Applications: Pretty much use this for punish on unsafe moves -18 or worse

- Range from edge to RO: Close
- Applications: Like 3K you can use this as a punish on unsafe (-18) moves or worse, Combos: e.g.623B_623B(X2)B!E! RO. If you're willing to go for range and luck, you can add a RCC A+B after 623B if you're really desparate, but I certainly wouldn't advise doing so
- Be aware, you risk a self RO if you go to far off the edge, so observe and make a swift judgement on when to stop the B!E! kicks.

- Range from edge to RO: Close
- Applications: -

- Range from edge to RO: Close
- Applications: Combos: 623B_623B(X2) WRK RO

- Range from edge to RO: Close (variable depending on the kicks)
- Applications: Both kicks within this string both RO *need to check*, you'll mostly however be using this in a combo, most common: 11B, 44BKBK, it works after A+B as well.

- Range from edge to RO: Close-Semi close
- Notes: Be careful, the K followup can self RO if the random version occurs.

- Range from edge to RO: Tip of the edge
- Notes, you can self RO if opponent somehow evades this...

- Range from edge to RO: Tip range (3B) Close (3BB, notes, if done correctly from close range they cannot AC away)

__Unblockables__WR A+B

- Range from edge to RO: Close-Semi close

**Stances**PB A

- Range from edge to RO: Close
- Applications-

**Combos that RO**- 623B(x2 optional) ~ WRK *Staple*
- 623B ~ A+G(random) *Staple*
- 623B (x2 optional) B!E! *Staple*
- 623B(x2 optional) ~ RCC A+B ~ 66K
- 623B(x2 optional) ~ RCC A+B ~ B!E!
- 623B(x2 optional) ~ RCC A+B ~ 66~44BKBK
- A+B ~ 66K
- A+B ~ 66~44BKBK
- 11B ~ 44BKBK *Staple*
- 11B ~ B!E! *Staple*
- 33B(BE) B!E! *Staple*
- 33B (BE) 44BKBK - Whilst this does RO I personally wouldn't use this, last kick whiffs way more often than it will hit, range and angle dependant.

**Breakable Wall Combos that RO**- A+G WB! ~ 3K *staple*
- A+G WB! ~ B!E! *staple*
- A+G WB! ~ A+B (need to recheck)
- A+B WB! ~ Same followup options from A+G are applicable
- 3K WB! ~ 3K *staple*
- 33K WB! ~ 3K *staple*

**Extra Combos that RO**B+K 1 in 5 chance of getting fastest UB version.

- B+K, 3K *staple*
- B+K, B!E! *staple*

AZ