LeBello
[08] Mercenary
I REALLY liked Dampierre in Broken Destiny, but didn't get too far in learning to play as him. Now that he's in SCV however, I'd definitely like to have him as one of my better characters (as difficult as that may be). I've been doing alright online as him, but I think I can probably attribute that more to the fact that 99% of the players I come across probably haven't played Broken Destiny or had the pre-order code, and knew absolutely nothing about how to deal with him.
One thing I don't think I quite understand 100% yet are his stances, and how several of his attacks can randomly transition into them. For example, although occasionally tripping during the 623b can actually save me from a sweep or certain attacks that would have gotten me had it not happened, most of the time it seems to give the opponent a great opportunity to get in some free hits. I'm pretty familiar with what you can do once you're in his stance, but I guess the problem for me in this case is the period of vulnerability before that.
Are we simply supposed to know when to take a risk with attacks such as these? I feel that the better "combos" and tech traps I currently know involve some attacks that have the random element in it (623B, A+B,66B, 66K, etc.), and I think that not relying on them at all severely reduces his damage potential?
But regardless, Dampierre is just such a hilarious character that I don't mind if I die due to the tripping... about half my losses with him online were due to something like 623B "failing"at JUST the wrong time, but I don't think I've ever been frustrated when I play as him. :o
EDIT: Sorry, I didn't mean to include 66B/66K in the examples of the moves with the "random" element, since the stances activate in certain ways depending on whether your attack whiffed, landed or got blocked.
On the other hand, going a little more in-depth with the A+B random, if it doesn't activate it seems to be a fairly safe move (and one I would like a lot considering the start-up is quick as well)... but if the random does activate, you become a sitting (spinning) target on block, or lose your ability to follow up on hit.
One thing I don't think I quite understand 100% yet are his stances, and how several of his attacks can randomly transition into them. For example, although occasionally tripping during the 623b can actually save me from a sweep or certain attacks that would have gotten me had it not happened, most of the time it seems to give the opponent a great opportunity to get in some free hits. I'm pretty familiar with what you can do once you're in his stance, but I guess the problem for me in this case is the period of vulnerability before that.
Are we simply supposed to know when to take a risk with attacks such as these? I feel that the better "combos" and tech traps I currently know involve some attacks that have the random element in it (623B, A+B,
But regardless, Dampierre is just such a hilarious character that I don't mind if I die due to the tripping... about half my losses with him online were due to something like 623B "failing"at JUST the wrong time, but I don't think I've ever been frustrated when I play as him. :o
EDIT: Sorry, I didn't mean to include 66B/66K in the examples of the moves with the "random" element, since the stances activate in certain ways depending on whether your attack whiffed, landed or got blocked.
On the other hand, going a little more in-depth with the A+B random, if it doesn't activate it seems to be a fairly safe move (and one I would like a lot considering the start-up is quick as well)... but if the random does activate, you become a sitting (spinning) target on block, or lose your ability to follow up on hit.