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- #21
Jimbonator
[14] Master
Yoshimitsu
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i12 - AA (20 damage and 0 on hit. Hits high)
46B - B4 - 66(B) - PRA(B) - PRKK:B. 79 damage, significant wall carry.
AA jails and is only -6 on block. AB also NC but is -12 on block.Isn't AB just better? Does 5 more damage and they're both 0 on hit. Not that either are particularly relevant given 6B exists, but still.
Are you sure this works? The AI keeps blocking my 66(B). Am I missing something?
AA jails and is only -6 on block. AB also NC but is -12 on block.
46B - B4 - 66(B) - PRA(B) - PRKK:B does work, the only two scenarios that I've found are the post LH 46B combo starter and also during certain w! combo enders.
That doesn't matter if you're using it as a punish though.
It matters in the neutral. Why anybody would opt for AA or AB as a punish when i10 6B46BK exists I haven't a clue. Both are high obviously.
Excecution. Not everyone can do AG cancels, and not every Raph player mains him enough to practice that shit for hours.It matters in the neutral. Why anybody would opt for AA or AB as a punish when i10 6B46BK exists I haven't a clue. Both are high obviously.
If you are close to the opponent LH FC B ~BB:B46BB:B and follow with if 2K, 1K, 2A+B, etc. if it KDs I forget.FC 3B lethal hit against a whiffed throw is guaranteed right?
And then it lets you combo with 66B ~ AB ~ 6B for pretty big damage (possibly lets you do other combos as well but I'm not sure).
I'm not 100% sure but I think that's the best punish if you duck a throw attempt