Death By Katars:Voldo block punishment

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  • #21
Cervantes
aB -18: 66B, 1K, 6B(at some ranges will not work)
3A -15: 6B, 2A
1AB -24: CE, 66B, 1K, 6A+B, 66A+B, 3B, 2B
4aBB-16: 66B, 6B
wr A -14: 6B, 2K
wr AB -15(-25 on JG): 6B, 2k. on JG CE,66b, 1K, 6A+B, 66A+B, 3b, 2B
B-14: 6B
BBB -16(-27 on JG): 6B, 66B 3rd hit can be sidestepped or just guarded for a larger punish
bA -16: 6B
6BB -14(-27 on JG): 6B, 2nd hit can be just guarded or sidestepped for larger punish
3B -13: 2A
4B -13: 2A
4BK -14: 6B can duck second hit and follow up with a wr attack
6K -16: 66B, 6B
2K -14: 2A
1K -21: 66B, CE, 3B i21 or less
4KK -14: can sidestep 2nd hit to Voldo's right
3A+B -16: 66B, 6B
4A+B -22: you can pretty much do whatever you want refer to 1AB punishes i22 and faster
wr A+B -16: 66B, 6B( wont work at some ranges) can sidestep last hit
2B+K -15: 6B
2{B+K} -15: 6B block low at far ranges
4B+K -14: 6B
9B+K -14: 6B (note: hold version is safe)
wr B+K -58: 4A+B nuff said

still in progress
 
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  • #23
Astaroth
AA -8: duck 2nd hit and use WR AA, B , K or FC 3A+B
AB -12: sidestep 2nd hit to your left
6AA -6: duck 2nd hit and use WR AA, B, K or FC 3A+B
1AA-28: JG 2nd hit and you can FC 3B, 66B, and CE
1AB+10: JG or sidestep 2nd hit
214A series: if they do just one rep 6B. After the second blocked A you will be pushed back far enough to where you can do FC 3A+B or CR/WR A+B the move is sorta janky so you might get hit out of this.
FC A -14: 2A, 2K
7*8*9A-14: 6B 7A can push back far enough to where it wont punish
BB/BB6: sidestep to your right
3B-16: 66B, 6B
2B-14: 2A
1BB-18: 66B, 1K, CE can JG 2nd hit and use 3B, B+K, 66A+B
FC B-14: 2A
6K-14: 6B, 2A
3KA-1: can 4K to interrupt second hit does not work if attack is delayed
2K-14: 2A
1KA: can interrupt the 2nd hit with wr AA or 2A
4KK-14:6b can sidestep after second hit to your left
fc K-14: 2A
wr K-14: 6B
wr KA-14: can interrupt 2nd hit with 2A
A+B-18: 1K, 66B, 6K range dependent
3B-17:66B
4A+B-18: 66B
2B+K-18: fc 3B, 66B
66A-18: 66B, 1K, 6B
66AB+4: sidestep 2nd hit
11A series: refer to 1AA and 1AB
66B-14: 6B(wont work at tip range)
33B-16: 66B
88B-10: look for it and JG to punish with whatever you want
11B-16:66B, 6B does not work at certain ranges
11Bk-3: up close and mid the second hit will whiff entirely. You can avoid the 2nd hit at longer ranges with 8A+K , alternatively you can JG the 2nd hit for a larger punish oppurtinity
slide kick-22: 66B, fc 3b, wr aa, 6a+B
88B BE-10: refer to 88B
66B BE-10: jg 2nd hit and punish with pretty much anything. It is possible to sidestep the 2nd hit but if you do not step fast enough you will get clipped
22k BE+8: guard low to avoid the quake
CE: duck the grab
 
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