Apologies if there is a thread like this but I can't see it from what I've read so far. (I read the Okizeme one but it only really covered the FC A+B, 2A+B, 4A+B, 1A). I've read stuff for Ukemi and Combos in general, but no mixup orientated threads. I'm enjoying Natsu, I'd enjoy it more offline but I have only a few friends who play SC offline and they are pretty casual at it. The problem I'm having though is that when I play players that block a lot. I become stumped. Usually in other SC, I try to mix it up with good place lows, but Natsu doesn't seem to have any that don't leave her at a huge disadvantage of somekind or aren't telegraphed somewhat so much that any wortwhile player has time to block them.
1) In regards to her mixup game, anybody any advice here? I try go for 1A a lot. It works at first, but I end up falling into a rhythm with this move and after a few fights people begin to notice it and block it. and 1A leaves you in a VERY vulnerable position unless done at max range, even then some characters can punish you for it. Bombs are somewhat unsafe but I try throw them in here and there. The perfect time I've found for bombs is when the opponent is grounded, but that leads into my next question....
2) Anybody any advice on okezemi for Natsu? If I can't FC A+B, I'll 1A or Bomb. Either the opponent gets up when they see the 1A and down block it, eats the bomb (pittens damage) and gets up when at a safe distance, gets up when I'm in PO Rush if it didnt send them flying, (Sometimes I'll BE K throw otherwise I go for B+K or B or Hov B), or gets up and blocks down immediately, which leaves me in a bad position. If I go for 2A+B they get up/jump it or eat it and get sent at a safe distance. I need something other than lows to ground the opponent again. I've used 66B a few times but sometimes this has bad tracking. Any advice on what other Natsus do when the opponent is grounded to keep the advantage would be nice, both of these areas I seem to be struggling on.
1) In regards to her mixup game, anybody any advice here? I try go for 1A a lot. It works at first, but I end up falling into a rhythm with this move and after a few fights people begin to notice it and block it. and 1A leaves you in a VERY vulnerable position unless done at max range, even then some characters can punish you for it. Bombs are somewhat unsafe but I try throw them in here and there. The perfect time I've found for bombs is when the opponent is grounded, but that leads into my next question....
2) Anybody any advice on okezemi for Natsu? If I can't FC A+B, I'll 1A or Bomb. Either the opponent gets up when they see the 1A and down block it, eats the bomb (pittens damage) and gets up when at a safe distance, gets up when I'm in PO Rush if it didnt send them flying, (Sometimes I'll BE K throw otherwise I go for B+K or B or Hov B), or gets up and blocks down immediately, which leaves me in a bad position. If I go for 2A+B they get up/jump it or eat it and get sent at a safe distance. I need something other than lows to ground the opponent again. I've used 66B a few times but sometimes this has bad tracking. Any advice on what other Natsus do when the opponent is grounded to keep the advantage would be nice, both of these areas I seem to be struggling on.