SkatanMilla
[08] Mercenary
Double Penetration - Hilde Combos
NC:
AA - 20
C2 AA - 29
BB - 30
3BA - 39
6BB - 22
C2 BB
FC C1 BB - 31
FC C3 BBA - 54
22_88KA - 34
A+B - 15
2A+BK - 33
6A+B - 34
6A+K - 16
NCc:
4AK - 41
22_88AB - 42
6BBB - 42
1KK - 30
Normalhit Combos
66A+B, 4A+B - 54
66A+B, 2A+BK - 55 or 59 if they attempt to tech
6B+K, 4A+B - 54
C3 A, C2 BB, C2 AA - 54
C2 BB, C2 AA - 38
C2 BB, C3 A, C2 BB, C2 AA - 46
C2 BB, 44K, C2 BB, C3 A, C2 BB, C2 AA - 52 (Only works from C2 BB's max range)
FC C2 B, 44K, C2 BB, C3 A, C2 BB, C2 AA - 101
C3 B, B+K, C2 BB, C2 AA - 73
C3 B, 44K, C2 BB, C3 A, C2 BB, C2 AA - 101
Counterhit Combos
3A, 6A+K - 44
FC C3 AKA, 2B+K - 64
FC C3 AKB, B+K, C2 BB, C2 AA - 81
FC C3 AKB, 44K, C2 BB, C3 A, C2 BB, C2 AA - 93 (44k combo can't be done if AK>B< connects on normal hit)
Stun combos:
CH C1 A, 3A, 6A+K - 58
CH C1 A, 3BA - 58
CH C1 A, 1KK, 2B+K - 55
CH C1 A, C2 BB, C2 AA - 54
CH C1 A, C3 B, B+K, C2 BB, C2 AA - 67
CH C1 A, C3 B, 44K, C2 BB, C3 A, C2 BB, C2 AA - 78
C1 B, 66B - 45
C1 B, 66A+B, 4A+B - 67
C1 B, 66A+B, 2A+BK - 68/80 depending on if they tech
WS A+B, 3A, 6A+K - 51
WS A+B, 3BA - 51
WS A+B, 1KK, 2B+K - 48
Note: Stun combos can be shaken out of so they're not guaranteed, they're just recommended against people that don't shake out of stuns regularly.
Note 2:The combos involving 44K, the 44K requires different timing for different characters.
For characters like Xianghua and Kilik you want to hit with it as early/high as possible.
While for some characters like Setsuka and Nightmare there is no timing required at all.
I'm not excluding the possibility that some characters might have to have the 44K hit as low as possible.
It also depends on what range and angle you are using C3 B from.
NC:
AA - 20
C2 AA - 29
BB - 30
3BA - 39
6BB - 22
C2 BB
FC C1 BB - 31
FC C3 BBA - 54
22_88KA - 34
A+B - 15
2A+BK - 33
6A+B - 34
6A+K - 16
NCc:
4AK - 41
22_88AB - 42
6BBB - 42
1KK - 30
Normalhit Combos
66A+B, 4A+B - 54
66A+B, 2A+BK - 55 or 59 if they attempt to tech
6B+K, 4A+B - 54
C3 A, C2 BB, C2 AA - 54
C2 BB, C2 AA - 38
C2 BB, C3 A, C2 BB, C2 AA - 46
C2 BB, 44K, C2 BB, C3 A, C2 BB, C2 AA - 52 (Only works from C2 BB's max range)
FC C2 B, 44K, C2 BB, C3 A, C2 BB, C2 AA - 101
C3 B, B+K, C2 BB, C2 AA - 73
C3 B, 44K, C2 BB, C3 A, C2 BB, C2 AA - 101
Counterhit Combos
3A, 6A+K - 44
FC C3 AKA, 2B+K - 64
FC C3 AKB, B+K, C2 BB, C2 AA - 81
FC C3 AKB, 44K, C2 BB, C3 A, C2 BB, C2 AA - 93 (44k combo can't be done if AK>B< connects on normal hit)
Stun combos:
CH C1 A, 3A, 6A+K - 58
CH C1 A, 3BA - 58
CH C1 A, 1KK, 2B+K - 55
CH C1 A, C2 BB, C2 AA - 54
CH C1 A, C3 B, B+K, C2 BB, C2 AA - 67
CH C1 A, C3 B, 44K, C2 BB, C3 A, C2 BB, C2 AA - 78
C1 B, 66B - 45
C1 B, 66A+B, 4A+B - 67
C1 B, 66A+B, 2A+BK - 68/80 depending on if they tech
WS A+B, 3A, 6A+K - 51
WS A+B, 3BA - 51
WS A+B, 1KK, 2B+K - 48
Note: Stun combos can be shaken out of so they're not guaranteed, they're just recommended against people that don't shake out of stuns regularly.
Note 2:The combos involving 44K, the 44K requires different timing for different characters.
For characters like Xianghua and Kilik you want to hit with it as early/high as possible.
While for some characters like Setsuka and Nightmare there is no timing required at all.
I'm not excluding the possibility that some characters might have to have the 44K hit as low as possible.
It also depends on what range and angle you are using C3 B from.