Gatexor
[08] Mercenary
I made a list of moves that can be countered by either Stalker or PO air grab. Most of this isn't very useful, cause they are attacks which don't see much usage, are impossible to air grab on reaction, require ridiculous positioning and timing or can be punished way better with something else. However if I achieve to elicit a few "wtf"s here and there, my mission is complete :')
All testing was done with B+K, B+G, since even 8G_A_B_K (which have tight timing) can be done with both Stalker and PO Air Grab, I assumed this would be the case for all attacks.
Ah, and SS obviously means sidestep, usually I mean the first attack, if not I mention otherwise.
αPatroklos
8G_A_B_K
8A+B
Aeon
8G_A_B_K
All Sand Winger transitions: SS or whiff
B+K mid-range
8B+K, mid and close range
22_88K mid and close range
Algol
8G_A_B_K
8B+K
8B+K, K
8B+K,B,B,B,B: SS
B+K, (chair warp) long range, if he appears back turned you can sometimes throw him.
623B, SS or whiff
41236
41236A+B,B: SS or whiff
3bA+B+K: SS or whiff
33_99bA+B+K: SS or whiff
WS 8B, close range
WS 8bA+B+K, close range
214A+B (Unblockable)
Astaroth
8G_A_B_K
9B+K
Special mention to 28B+G: air grabbing is not recommended, Astaroth’s grab has priority in most cases:
1: At starting position range, a throw cancel occurs
2: If you tap 6 once from starting position, at that range, Natsu has priority over Asta
3: If you step half a 6 tap forward from starting position, at that range, anything can happen, cancel, throwing or getting thrown, whoever input faster wins.
4: From starting position, If you do a tiny step G forward, Asta will always throw you or cancel.
5: If you step half a 6 tap forward plus an additional tiny step G, whoever input faster, wins.
6: At very close range, Natsu has priority over Asta.
7: From starting position tiny backstep G results in a cancel in most cases.
8: From starting position full G backstep may result in either a cancel or Asta throw
9: Every range farther than starting position will result in Asta throwing you.
Cervantes
8G_A_B_K (his K is harder than most)
bK: mid and close range
4A+B: only when he’s against a wall and at close range
8A+B: SS and whiff
WS B+K: SS and whiff
9B+K, starting position, mid, close range
214B+K
Dampierre (I don’t have him :S)
Devil Jin
I haven’t made a Devil Jin, maybe I’ll do it later, but all of his flying + Unblockable moves can all be air grabbed for sure.
Ezio Auditore
8G_A_ B_K (A is harder than most)
66A+B, all ranges except much farther than starting position
11_77A, all ranges except much farther than starting position
11_77B, all ranges except much farther than starting position
Hilde
8G_A_B_K (G is a little harder, rest is easier)
44_11_77K, mid and close range
66A+B, almost all ranges
Ivy
8G_A_B_K (all easier than most)
9B
214A (unblockable), mid and close range [oh lawd this is so awesome]
8A+B, B: SS and whiff
44B,B,B, mid and close range
44K, mid and close range
Leixia
8G_A_B (K can’t be done)
8B+K, mid and close range
3B+K, K, the K can be air grabbed after blocking/JG’ing 3B+K, or after SS or whiff
44_11_77K, mid and close range
Maxi
8G_A_B_K (all easier than most)
RC~B, mid and close range
8A+B, mid and close range
66K, mid, close and starting position range
LO~B,K, SS the B or on whiff (JG doesn’t work)
B,B,B,K, SS the last B or on whiff (JG doesn’t work)
66_33_99B+K, SS only works if he starts it at least from starting position range and can only be thrown on whiff if he was doing it from very far away
BL kA+B+K, can be thrown from close and mid range if the first K whiffs, can’t be SS’d
WS KK, the first K can be thrown at close range, though not on reaction only, or you can JG the first K and grab the second, or if the first K whiffs and you end up in close range, you can grab the second as well.
RC~K,K, same story as with WS KK, first K has to whiff and you have to be in close range to grab the second K, can’t JG the first K in this one, can’t be SS’d.
22_88K, mid, close and starting position range
RO~K, mid and close range
44_11_77K, mid close and starting position range
All testing was done with B+K, B+G, since even 8G_A_B_K (which have tight timing) can be done with both Stalker and PO Air Grab, I assumed this would be the case for all attacks.
Ah, and SS obviously means sidestep, usually I mean the first attack, if not I mention otherwise.
αPatroklos
8G_A_B_K
8A+B
Aeon
8G_A_B_K
All Sand Winger transitions: SS or whiff
B+K mid-range
8B+K, mid and close range
22_88K mid and close range
Algol
8G_A_B_K
8B+K
8B+K, K
8B+K,B,B,B,B: SS
B+K, (chair warp) long range, if he appears back turned you can sometimes throw him.
623B, SS or whiff
41236
41236A+B,B: SS or whiff
3bA+B+K: SS or whiff
33_99bA+B+K: SS or whiff
WS 8B, close range
WS 8bA+B+K, close range
214A+B (Unblockable)
Astaroth
8G_A_B_K
9B+K
Special mention to 28B+G: air grabbing is not recommended, Astaroth’s grab has priority in most cases:
1: At starting position range, a throw cancel occurs
2: If you tap 6 once from starting position, at that range, Natsu has priority over Asta
3: If you step half a 6 tap forward from starting position, at that range, anything can happen, cancel, throwing or getting thrown, whoever input faster wins.
4: From starting position, If you do a tiny step G forward, Asta will always throw you or cancel.
5: If you step half a 6 tap forward plus an additional tiny step G, whoever input faster, wins.
6: At very close range, Natsu has priority over Asta.
7: From starting position tiny backstep G results in a cancel in most cases.
8: From starting position full G backstep may result in either a cancel or Asta throw
9: Every range farther than starting position will result in Asta throwing you.
Cervantes
8G_A_B_K (his K is harder than most)
bK: mid and close range
4A+B: only when he’s against a wall and at close range
8A+B: SS and whiff
WS B+K: SS and whiff
9B+K, starting position, mid, close range
214B+K
Dampierre (I don’t have him :S)
Devil Jin
I haven’t made a Devil Jin, maybe I’ll do it later, but all of his flying + Unblockable moves can all be air grabbed for sure.
Ezio Auditore
8G_A_ B_K (A is harder than most)
66A+B, all ranges except much farther than starting position
11_77A, all ranges except much farther than starting position
11_77B, all ranges except much farther than starting position
Hilde
8G_A_B_K (G is a little harder, rest is easier)
44_11_77K, mid and close range
66A+B, almost all ranges
Ivy
8G_A_B_K (all easier than most)
9B
214A (unblockable), mid and close range [oh lawd this is so awesome]
8A+B, B: SS and whiff
44B,B,B, mid and close range
44K, mid and close range
Leixia
8G_A_B (K can’t be done)
8B+K, mid and close range
3B+K, K, the K can be air grabbed after blocking/JG’ing 3B+K, or after SS or whiff
44_11_77K, mid and close range
Maxi
8G_A_B_K (all easier than most)
RC~B, mid and close range
8A+B, mid and close range
66K, mid, close and starting position range
LO~B,K, SS the B or on whiff (JG doesn’t work)
B,B,B,K, SS the last B or on whiff (JG doesn’t work)
66_33_99B+K, SS only works if he starts it at least from starting position range and can only be thrown on whiff if he was doing it from very far away
BL kA+B+K, can be thrown from close and mid range if the first K whiffs, can’t be SS’d
WS KK, the first K can be thrown at close range, though not on reaction only, or you can JG the first K and grab the second, or if the first K whiffs and you end up in close range, you can grab the second as well.
RC~K,K, same story as with WS KK, first K has to whiff and you have to be in close range to grab the second K, can’t JG the first K in this one, can’t be SS’d.
22_88K, mid, close and starting position range
RO~K, mid and close range
44_11_77K, mid close and starting position range