IdleMind
BANNED FOREVER
To get better at fighting games: Redux
1) Mindset.
Fighting games are not Single Player games, but many people accidentally adopt the mentality of single player games when learning. "Dark Souls" is a hard game, but only in the sense that it's hard until you understand it, and doing the same thing you understand always works. Fighting Games don't work this way- there is no "right all the time" answer in Fighting Games. There are "Right choice in this situation" kinds of things, however.
Accept that you will lose. Losing is the path to improvement. When you win, you tend to gloss over what you did to win because it worked- in start contrast; when you lose you can more easily focus on "what did I do wrong."
2) Review
Soul Calibur 5 has an amazing feature- replay saves. Watch every match you lose. Ask yourself "how did I lose". If you don't know why something happened the way it did- ask about it (in the appropriate threads/places).
When you do something; know what you want from doing it, and why you did it. The "Hates Fundamental Theorem" is a good place to start- it states "At any point when playing if I pause the game and ask you why you did what you did; you should have a clear explanation for your choices".
3) Priorities
Win Percentage is bullshit. Rank is bullshit. There, I said it. Why?
Real good players play long sets to determine the superior player, because things like mindgames and player reads carry over from game to game, so it becomes a tug-of-war of mental games. It takes more than a single game to determine this, especially in SC5 where correct reads can net you 1/2 a bar of damage at a time. If you think a player is on your level and you want to sort out who is better- a First to Five player match is a better way to determine it.
My suggestion is, find players who play characters you need to learn to beat. Play them- in player matches.
4) Miscellaneous
Character loyalty is BS. Play whomever strikes your fancy, at any time. As you learn the game, character changes are inevitable because you become disillusioned with the strengths you thought your character had don't apply, or perhaps the skills you learn are not complimentary to the character you play.
Above all, have fun. If you want to be competent; ask yourself what ends that serves. Do you want to do it for yourself? Do you want to do it to prove it to others? Keep the answer to that in mind, whatever it may be.
1) Mindset.
Fighting games are not Single Player games, but many people accidentally adopt the mentality of single player games when learning. "Dark Souls" is a hard game, but only in the sense that it's hard until you understand it, and doing the same thing you understand always works. Fighting Games don't work this way- there is no "right all the time" answer in Fighting Games. There are "Right choice in this situation" kinds of things, however.
Accept that you will lose. Losing is the path to improvement. When you win, you tend to gloss over what you did to win because it worked- in start contrast; when you lose you can more easily focus on "what did I do wrong."
2) Review
Soul Calibur 5 has an amazing feature- replay saves. Watch every match you lose. Ask yourself "how did I lose". If you don't know why something happened the way it did- ask about it (in the appropriate threads/places).
When you do something; know what you want from doing it, and why you did it. The "Hates Fundamental Theorem" is a good place to start- it states "At any point when playing if I pause the game and ask you why you did what you did; you should have a clear explanation for your choices".
3) Priorities
Win Percentage is bullshit. Rank is bullshit. There, I said it. Why?
Real good players play long sets to determine the superior player, because things like mindgames and player reads carry over from game to game, so it becomes a tug-of-war of mental games. It takes more than a single game to determine this, especially in SC5 where correct reads can net you 1/2 a bar of damage at a time. If you think a player is on your level and you want to sort out who is better- a First to Five player match is a better way to determine it.
My suggestion is, find players who play characters you need to learn to beat. Play them- in player matches.
4) Miscellaneous
Character loyalty is BS. Play whomever strikes your fancy, at any time. As you learn the game, character changes are inevitable because you become disillusioned with the strengths you thought your character had don't apply, or perhaps the skills you learn are not complimentary to the character you play.
Above all, have fun. If you want to be competent; ask yourself what ends that serves. Do you want to do it for yourself? Do you want to do it to prove it to others? Keep the answer to that in mind, whatever it may be.