Heihachi Combo Thread

Infernum

[11] Champion
CH 66B
- 66(B)(88)
- 236B (76)
- 623(B) (84)
- 66KK (78)
- kB (83)

CH WS B
- 66B, 236B (119)

CH 4K
- 3BB, 623B (112)
- 623B, 236B (117)

CH44A
- 3BB, 623B (103)
- 623B, 236B (104)

CH3A+B
- K2, 1K (51)

CH A+B
- K2 (59)

CH4B
- K2 (56)

CH K2
- 623B, 236B (108)
- 3BB, 623B (108)
- A+B, 62(3)KKK (102)

CH 44K,
- 62(3)K (58)

4[A+B]
- K2 (57)

623B
- 66A 69)
- 62(3)K,B (74)
- 236B (73)
- 6K, 1K (66)
- 2B, 1K (61)
- 623(B) (69)

66B
- 623(B) (74)

CH 623(B)
- 236B (97)

CH 9KK
- K2 (69)
 
Last edited:

Krynxe

[08] Mercenary
66B → 236B (78) more dmg and easier to do

also, 9K.K is pretty broken lmao

If they guard the first hit, there's too much guard stun for them to block low for the second hit. But if they're hit by the first hit, they can guard the second hit. One guaranteed hit = wat.jpg
 
Last edited:

mkl

[00] Signia's Cheerleader
66B → 236B (78) more dmg and easier to do

also, 9K.K is pretty broken lmao

If they guard the first hit, there's too much guard stun for them to block low for the second hit. But if they're hit by the first hit, they can guard the second hit. One guaranteed hit = wat.jpg

I'm not sure about the PAL version/HDO but you couldn't block the 2nd but you could empty jump WL launch it with some characters or just 9K in the NTSC version.