Help vs Amy

Xhrono

[08] Mercenary
What options does Taki have vs Amy's 6B+K? I tend to hit AA after a blocked Amy string (my fault) and I'll eat 6B+K almost every time I try it. Anything I can do after a blocked Amy string that will knock her out of a follow-up 6B+K?
 
Holy crap sorry for 2 weeks without answer kinda overlooked your thread.

So these Amys keep on attacking you on disadvantage with 6B+K which is linear and has a tech crouch(TC).
You have two options:

1: You can step, which makes Amy's 6B+K whiff and allows you to whiff punish her evilly with very many mids or lows, even rather slow attacks. Maybe even bombs although i don't know that.

2: You use mids or lows. Those will counter hit if they are fast enough to hit at all, this depends on the disadvantage Amy has after the previous string.
Actually any mid or low that is fast enough will suffice. Except 7_8_9A which is a bit fuzzy, it misses crouched opponents at close range like it's a high.

6B/1K are pretty fast and give advantage on hit/counter hit. 6B is safe on block 1K is unsafe only to the fastest mids. Amy 6B maybe...

A6 is nice damage and knocks down, this and 3KK (also mid, the fastest mid actually)can also be followed with WindRoll stuff.
A:6 is even better because the first high A will hit them if they try anything faster than 6B+K.

6A is a bit slower but gives stun on counter hit and can be followed by 214 for Back Turned POssession stuff. The stun is shakable though.

4A/3bK and 1BA are also good and will/can lead to POssession. I'd advise to do POssession Sidestep or HOver/SilentMist after 4A because it has disadvantage on hit. Or fast PO moves like PO A or PO 8K.

You can use 66A, 33_99B and 66B:A for big damage and knock down although those are all rather unsafe on block.

Be careful with 2BA, 6KA and BA because the first hit may/will leave a 6B+K-ing Amy in crouch, making the respective following A whiff. Other than 1BA where the 1B lifts them into normal stand again.

Best would be you program a dummy Amy in practice mode to do said strings followed by said 6B+K and look what hits an what doesn't.

One last thing:
When you get hit by 6B+K, you are stunned. But this stun is shakable. You are able to snap out of it pressing 4-6 varying directional inputs. So that you can block the next attack. But make sure that you don't eat the next attack because shaking stuns resets the damage to 100%(damage decreases during [stun]combos)
 
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