thanks!
any tips on improving my algol?
have already checked out the thread with the tips so, yeah
For starters, it feels like a slap-on and color.
I'm not sure what theme you're going for.
Let me show you a pic. This CAS doesn't belong to me, it belongs to one of my good buddies of CAS Gatsu.
But I'll give some examples of what I'm gonna help you do. Let's say you want to do some Japanese inspired Algol.
First, you have to use something that could pass as some Japanese equipment. Then form the basic 3 color scheme. You can also do 2 color scheme, but three tends to help balance it out. Like black and red is overdone, but if you add another color, it'll try to help break the black and red stuff. Also, don't saturate colors too high. Patterns helps, but always try to keep it toned down or it'll choke the custom.
Example 2
This one is done by me. Despite it's simple looks with no patterns, this is proof that colors that aren't highly saturated are better looking than ones that are. I picked a green shirt and purple pants to break the magenta and cyan coloring. In general, I used colors that compliment each other. In other words, sometimes colors don't have to match. Color coordinate sometimes. Too much repetition makes it meh if you were to do black and red for everything for instance. Makes it derp.
And you can picture this cute and pretty lady as an innocent fighter in Japan.
Example 3.
But let's say you don't like stereotyping. That's fine because even herp derp customs can look good. As long as you follow the "natural rule" as Pocky Yoshi calls it.
This is some random herp derp guy I made. It may not be from any place, but I used parts that compliment each other. Another thing you should look out for. Choose parts carefully. I wanted to make a bling bling flamboyant quirky player to match a certain weapon from Yoshimitsu. This should give you an idea of what I mean. No out of place part to ruin what I was going for.
These are just examples though as what you make is totally up to you. Pardon the post.