Hilde: Ring Outs

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Hussler

Hilde SA Mod
HILDE
RING OUT TOOLS
(format: input : hit level(s), impact, frames on block [notes])
FORWARD (OPPONENT'S BACK TO THE EDGE):
CH 6BBB : HMH, i21, (-12, -14, -16)​
6K : H, i21, -7​
3B : M, i20, -9 [must be extremely close to ring edge]​
3BA : MH, i20, -9​
4KK : HL, i20, -6 [NOT a natural combo]​
66A : H, i21, -8​
66B BE : HM, i21, +6​
3B BE~C1B : MM, i21, -11 [if and only if the first hit is blocked/whiffed but the second hit connects]​
c3BA: MMH, -21, -18 [must be extremely close to ring edge]​
c1A : M, i18, -8 [left/forward RO]​
c3A : MM, i18, +1​
c4A : M, i37, UB [left/forward RO]​
c4B : M, i51, UB​
RUN K​
LEFT (OPPONENT'S RIGHT TO THE EDGE):
c1A : M, i18, -8 [left/forward RO]​
c4A : M, i37, UB [left/forward RO]​
22B/CH [A+B]/4KK ~ c2B ~ G ~ c2A : M, i30, +12 [begin to charge the A right after releasing c2B]​
RIGHT (OPPONENT'S LEFT TO THE EDGE):
A+G/B+G : H, i17 [side throw]​
22B/CH [A+B]/4KK ~ c2B ~ G ~ c1A : M, i30, +12 [begin to charge the A right before c2B connects]​

REVERSE (HILDE'S BACK TO THE EDGE):
B+G or A+G BE : H, i17 [50/50 RRO throw mixup] (A+G Brave edge. lol husler making up new moves - Runis)​
3[A] / CH 3A (~ c2A) : M, i28 / i46, -13 / +10 [c2A is optional but adds a SIGNIFICANT amount of distance]​
if you notice an error or have any more information to add please post in the general discussion thread
 
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