Hit Confirming

Synraii

[14] Master
As we all know, this is a basic lesson and any proficient player should do this but to my surprise this has never been posted here before, so better late than never.
Post up all situations in which a player can and should hit confirm with Siegfried

To anyone who doesn't know, hit confirming is recognising a CH from a NH. this is most easily recognised by CH giving a differant sound on impact.
I'll get the obvious ones out of the way:
3[ B] - NH B followup, CH A+B followup
WS[ B] - NH B followup, CH k[ B], SBH K/ SBH B tech trap followup.
Currently I can't be bothered to remember any more, but post if you can guys!
Peace.
 
If I recall correctly 3{B} - SCH B isn't a combo on NH, one must do one of the faster SCH moves to get guaranteed damage(?). Does 44{B} get you something different on NH/CH? I want to say it does, but I'd defer to the opinion of a sieg player on that.
 
Suirad is correct. NH 3{B} SCH B isnt an actual combo but a mixup that ur opponent can block. off NH SCH K is a combo, and then u have the option of throwing out SCH B for SG damage or entering a stance mixup, or simply stance cancelling all together for a grab/whatever mixup.

WR AA ~ NH 2 cancel block(ur good at -11 with TC). CH, follow through

11_77{B} NH - SCH K follow up for frame trap, enter stance roulette, or stance cancel grab/whatever mixup. CH - k{B} SBH K_B or B+K SBH B.

22{B} NH - SSH K follow up, or SSH A+B for wakeup games. CH - SSH AA, SSH A+B ~ grab/whatever mixup on wakeup, both options are guaranteed on CH.

88{B} NH & CH - SRSH B ~ 3B for guaranteed, SRSH B - stance roulette for wake up game, FS b4 for SG game. off GRD, u can get away with 2_8B+K if u dont mind risking eating 2A vs most opponents, though not reccomended against good anti siegs chars like sophie. u can also try B+K if u frequently get 2A'd, u can SRSH K to duck below high punishes, or alas u can block to prevent any needlessly slow punishes for excessive damage/frame advantage.

more to come soon.
 
actually i just looked into this: 3B SCH B is not a NC under normal circumstances. however, if u use 3B to punish a move, 3B SCH B suddenly becomes a NC.

u can replicate my results by getting a recorded sieg to SRSH B into ur grd in training mode, then 3B SCH Bing him to punish. i actually managed to replicate this with alot of different punishes, this is just the 1 i did 1st.

tis strange no?
 
Confirming CHit 1K is great, it means another 1K, & if it counters again.. another 1K.
1K is i15, 1K CHit = +2, 1K after CHit 1K comes out like i13. Mixed with TC moves to counter i13 or faster highs moves, this poke game can force choice opponents to crouch or jump.

Against Taki, confirm guarding her PO'K, do Sig's 4B+K~SSH'B, if after the PO'k the Taki does her 1BA (which a lot of Taki players tend to do), Sig will safely sway from her 1B & SSH'B+GI her 1BA. Works like a charm :) flashier than crouching.. just giving a litter purpose to SSH'B.
 
Confirming CHit 1K is great, it means another 1K, & if it counters again.. another 1K.
1K is i15, 1K CHit = +2, 1K after CHit 1K comes out like i13. Mixed with TC moves to counter i13 or faster highs moves, this poke game can force choice opponents to crouch or jump.

Against Taki, confirm guarding her PO'K, do Sig's 4B+K~SSH'B, if after the PO'k the Taki does her 1BA (which a lot of Taki players tend to do), Sig will safely sway from her 1B & SSH'B+GI her 1BA. Works like a charm :) flashier than crouching.. just giving a litter purpose to SSH'B.

I approve of the SSH stuff. It is rather sexy, thank you Jink.
 
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